Game.Tools.ObjectToolBaseSystem+AttachmentData
Assembly: Game
Namespace: Game.Tools
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AttachmentData
{
public Unity.Entities.Entity m_Entity;
public Unity.Mathematics.float3 m_Offset;
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Unity.Mathematics.float3 m_Offset
public Unity.Mathematics.float3 m_Offset;