Game.Tools.NetToolSystem+AppliedUpgrade
Assembly: Game
Namespace: Game.Tools
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AppliedUpgrade
{
public Unity.Entities.Entity m_Entity;
public Unity.Entities.Entity m_SubReplacementPrefab;
public Game.Prefabs.CompositionFlags m_Flags;
public Game.Net.SubReplacementType m_SubReplacementType;
public Game.Net.SubReplacementSide m_SubReplacementSide;
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Unity.Entities.Entity m_SubReplacementPrefab
public Unity.Entities.Entity m_SubReplacementPrefab;
public Game.Prefabs.CompositionFlags m_Flags
public Game.Prefabs.CompositionFlags m_Flags;
public Game.Net.SubReplacementType m_SubReplacementType
public Game.Net.SubReplacementType m_SubReplacementType;
public Game.Net.SubReplacementSide m_SubReplacementSide
public Game.Net.SubReplacementSide m_SubReplacementSide;