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Game.Tools.NetToolSystem+AppliedUpgrade

Assembly: Game
Namespace: Game.Tools

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AppliedUpgrade
{
    public Unity.Entities.Entity m_Entity;
    public Unity.Entities.Entity m_SubReplacementPrefab;
    public Game.Prefabs.CompositionFlags m_Flags;
    public Game.Net.SubReplacementType m_SubReplacementType;
    public Game.Net.SubReplacementSide m_SubReplacementSide;

}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Unity.Entities.Entity m_SubReplacementPrefab
public Unity.Entities.Entity m_SubReplacementPrefab;
  • public Game.Prefabs.CompositionFlags m_Flags
public Game.Prefabs.CompositionFlags m_Flags;
  • public Game.Net.SubReplacementType m_SubReplacementType
public Game.Net.SubReplacementType m_SubReplacementType;
  • public Game.Net.SubReplacementSide m_SubReplacementSide
public Game.Net.SubReplacementSide m_SubReplacementSide;