Game.Threading.TimedScope+TimedHandle
Assembly: Colossal.Core
Namespace: Game.Threading
Type: struct sealed public
Base: System.ValueType
Attributes: IsReadOnly
Code
public sealed struct TimedHandle
{
private readonly System.Diagnostics.Stopwatch m_StopWatch;
private readonly System.TimeSpan m_Duration;
public TimedHandle(System.TimeSpan duration);
public System.Threading.Tasks.Task WaitRemainingTime();
}
Fields
private readonly System.Diagnostics.Stopwatch m_StopWatch
private readonly System.Diagnostics.Stopwatch m_StopWatch;
private readonly System.TimeSpan m_Duration
private readonly System.TimeSpan m_Duration;
Constructors
public TimedHandle(System.TimeSpan duration)
public TimedHandle(System.TimeSpan duration);
Methods
public WaitRemainingTime() : System.Threading.Tasks.Task
public System.Threading.Tasks.Task WaitRemainingTime();
Nested types
Game.Threading.TimedScope+TimedHandle+<WaitRemainingTime>d__3