Game.Threading.CoroutineHost
Assembly: Colossal.Core
Namespace: Game.Threading
Type: class static public
Base: System.Object
Code
public static class CoroutineHost
{
private static Game.Threading.ICoroutineHost <Instance>k__BackingField;
public static Game.Threading.ICoroutineHost Instance { get; private set; }
public static System.Void Register(Game.Threading.ICoroutineHost host);
}
Fields
private static Game.Threading.ICoroutineHost <Instance>k__BackingField
private static Game.Threading.ICoroutineHost <Instance>k__BackingField;
Properties
public static Game.Threading.ICoroutineHost Instance { get; private set }
public static Game.Threading.ICoroutineHost Instance { get; private set; }
Methods
public static Register(Game.Threading.ICoroutineHost host) : System.Void
public static System.Void Register(Game.Threading.ICoroutineHost host);