Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor
Assembly: Game
Namespace: Game.Simulation
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Serializable
Code
public sealed enum ZoningEvaluationFactor : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor None;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Workplaces;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Services;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Competitors;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Customers;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor OutsideConnections;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Inputs;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Pollution;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor LandValue;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Employees;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Count;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor None
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor None;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Workplaces
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Workplaces;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Services
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Services;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Competitors
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Competitors;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Customers
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Customers;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor OutsideConnections
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor OutsideConnections;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Inputs
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Inputs;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Pollution
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Pollution;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor LandValue
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor LandValue;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Employees
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Employees;
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Count
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Count;