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Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor

Assembly: Game
Namespace: Game.Simulation

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Serializable

Code

public sealed enum ZoningEvaluationFactor : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor None;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Workplaces;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Services;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Competitors;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Customers;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor OutsideConnections;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Inputs;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Pollution;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor LandValue;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Employees;
    public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Count;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor None
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor None;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Workplaces
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Workplaces;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Services
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Services;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Competitors
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Competitors;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Customers
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Customers;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor OutsideConnections
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor OutsideConnections;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Inputs
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Inputs;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Pollution
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Pollution;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor LandValue
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor LandValue;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Employees
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Employees;
  • public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Count
public static const Game.Simulation.ZoneEvaluationUtils+ZoningEvaluationFactor Count;