Game.Simulation.XPBuiltSystem+XPElectricityJob
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct XPElectricityJob : Unity.Jobs.IJob
{
public Unity.Collections.NativeArray<Game.Buildings.ElectricityConsumer> m_ElectricityConsumers;
public Unity.Collections.NativeQueue<Game.Simulation.XPGain> m_XPQueue;
public Unity.Entities.Entity m_City;
public Unity.Entities.ComponentLookup<Game.City.XP> m_CityXPs;
public System.Void Execute();
}
Fields
public Unity.Collections.NativeArray<Game.Buildings.ElectricityConsumer> m_ElectricityConsumers
public Unity.Collections.NativeArray<Game.Buildings.ElectricityConsumer> m_ElectricityConsumers;
public Unity.Collections.NativeQueue<Game.Simulation.XPGain> m_XPQueue
public Unity.Collections.NativeQueue<Game.Simulation.XPGain> m_XPQueue;
public Unity.Entities.Entity m_City
public Unity.Entities.Entity m_City;
public Unity.Entities.ComponentLookup<Game.City.XP> m_CityXPs
public Unity.Entities.ComponentLookup<Game.City.XP> m_CityXPs;
Methods
public Execute() : System.Void
public System.Void Execute();