Game.Simulation.WindSimulationSystem+WindCell
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Serialization.Entities.ISerializable
Code
public sealed struct WindCell : Colossal.Serialization.Entities.ISerializable
{
public System.Single m_Pressure;
public Unity.Mathematics.float3 m_Velocities;
public System.Void Deserialize<TReader>(TReader reader);
public System.Void Serialize<TWriter>(TWriter writer);
}
Fields
public System.Single m_Pressure
public System.Single m_Pressure;
public Unity.Mathematics.float3 m_Velocities
public Unity.Mathematics.float3 m_Velocities;
Methods
public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);