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Game.Simulation.WindSimulationSystem+WindCell

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.Serialization.Entities.ISerializable

Code

public sealed struct WindCell : Colossal.Serialization.Entities.ISerializable
{
    public System.Single m_Pressure;
    public Unity.Mathematics.float3 m_Velocities;

    public System.Void Deserialize<TReader>(TReader reader);
    public System.Void Serialize<TWriter>(TWriter writer);
}

Fields

  • public System.Single m_Pressure
public System.Single m_Pressure;
  • public Unity.Mathematics.float3 m_Velocities
public Unity.Mathematics.float3 m_Velocities;

Methods

  • public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
  • public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);