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Game.Simulation.WaterSystem+WaterSource

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Attributes: Serializable

Code

public sealed struct WaterSource
{
    public System.Int32 constantDepth;
    public System.Single amount;
    public Unity.Mathematics.float2 position;
    public System.Single radius;
    public System.Single pollution;
    public System.Single floodheight;

}

Fields

  • public System.Int32 constantDepth
public System.Int32 constantDepth;
  • public System.Single amount
public System.Single amount;
  • public Unity.Mathematics.float2 position
public Unity.Mathematics.float2 position;
  • public System.Single radius
public System.Single radius;
  • public System.Single pollution
public System.Single pollution;
  • public System.Single floodheight
public System.Single floodheight;