Game.Simulation.WaterSystem+WaterSource
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Attributes: Serializable
Code
public sealed struct WaterSource
{
public System.Int32 constantDepth;
public System.Single amount;
public Unity.Mathematics.float2 position;
public System.Single radius;
public System.Single pollution;
public System.Single floodheight;
}
Fields
public System.Int32 constantDepth
public System.Int32 constantDepth;
public System.Single amount
public System.Single amount;
public Unity.Mathematics.float2 position
public Unity.Mathematics.float2 position;
public System.Single radius
public System.Single radius;
public System.Single pollution
public System.Single pollution;
public System.Single floodheight
public System.Single floodheight;