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Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct TrafficAmbienceEffect
{
    public Unity.Mathematics.float3 m_Position;
    public System.Single m_Amount;

}

Fields

  • public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
  • public System.Single m_Amount
public System.Single m_Amount;