Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct TrafficAmbienceEffect
{
public Unity.Mathematics.float3 m_Position;
public System.Single m_Amount;
}
Fields
public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
public System.Single m_Amount
public System.Single m_Amount;