Game.TaxResultType
Assembly:
Namespace: Game.Simulation
Type: enum
Base: System.Enum (underlying type: System.Int32)
Summary:
Represents the classification of a tax/finance entry as Income, Expense, or Any. The enum values map to integer signs (Income = 1, Expense = -1, Any = 0) which can be used for filtering, categorization, or deriving a sign for arithmetic operations in simulation and UI logic for Cities: Skylines 2 mods.
Fields
-
Income = 1
Represents incoming money (positive). Commonly used to mark revenue items. -
Expense = -1
Represents outgoing money (negative). Used to mark costs or payouts. -
Any = 0
A neutral or wildcard value that can be used when filtering should match both income and expense (or when no specific sign is required). Note: numerically 0 — do not use directly as a multiplier expecting to preserve magnitude unless that is the intended effect.
Properties
- None. Enums do not expose additional properties.
Constructors
- Implicit default constructor (enum value) provided by the runtime. No explicit constructors.
Methods
- None declared. Standard Enum methods (ToString, HasFlag, etc.) are available from System.Enum.
Usage Example
using Game.Simulation;
public class TaxProcessor
{
// Example: filter entries by type (treat Any as a wildcard)
public bool MatchesType(TaxEntry entry, TaxResultType filter)
{
return filter == TaxResultType.Any || entry.ResultType == filter;
}
// Example: get sign for arithmetic use
public int GetSign(TaxResultType type)
{
return (int)type; // Income -> 1, Expense -> -1, Any -> 0
}
// Safer example: convert to sign but treat Any as positive (or choose appropriate behavior)
public int GetSignDefaultingAnyToPositive(TaxResultType type)
{
return type == TaxResultType.Expense ? -1 : 1; // Any and Income -> 1
}
}