Game.Simulation.CommonPathfindSetup+TargetIterator
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Collections.INativeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>
, Colossal.Collections.IUnsafeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>
Code
public sealed struct TargetIterator : Colossal.Collections.INativeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>, Colossal.Collections.IUnsafeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>
{
public Unity.Entities.Entity m_Entity;
public Colossal.Mathematics.Bounds3 m_Bounds;
public Unity.Mathematics.float3 m_Position;
public System.Single m_MaxDistance;
public Game.Pathfind.PathfindTargetSeeker<Game.Simulation.PathfindSetupBuffer> m_TargetSeeker;
public Game.Pathfind.EdgeFlags m_Flags;
public Unity.Entities.ComponentLookup<Game.Net.Composition> m_CompositionData;
public Unity.Entities.ComponentLookup<Game.Prefabs.NetCompositionData> m_NetCompositionData;
public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity edgeEntity);
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Colossal.Mathematics.Bounds3 m_Bounds
public Colossal.Mathematics.Bounds3 m_Bounds;
public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
public System.Single m_MaxDistance
public System.Single m_MaxDistance;
public Game.Pathfind.PathfindTargetSeeker<Game.Simulation.PathfindSetupBuffer> m_TargetSeeker
public Game.Pathfind.PathfindTargetSeeker<Game.Simulation.PathfindSetupBuffer> m_TargetSeeker;
public Game.Pathfind.EdgeFlags m_Flags
public Game.Pathfind.EdgeFlags m_Flags;
public Unity.Entities.ComponentLookup<Game.Net.Composition> m_CompositionData
public Unity.Entities.ComponentLookup<Game.Net.Composition> m_CompositionData;
public Unity.Entities.ComponentLookup<Game.Prefabs.NetCompositionData> m_NetCompositionData
public Unity.Entities.ComponentLookup<Game.Prefabs.NetCompositionData> m_NetCompositionData;
Methods
public Intersect(Game.Common.QuadTreeBoundsXZ bounds) : System.Boolean
public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
public Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity edgeEntity) : System.Void
public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity edgeEntity);