Game.Simulation.ResourceFlowSystem+TargetDirectionData
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct TargetDirectionData
{
public Unity.Entities.Entity m_Node;
public Unity.Entities.Entity m_Edge;
public Unity.Mathematics.int2 m_Direction;
}
Fields
public Unity.Entities.Entity m_Node
public Unity.Entities.Entity m_Node;
public Unity.Entities.Entity m_Edge
public Unity.Entities.Entity m_Edge;
public Unity.Mathematics.int2 m_Direction
public Unity.Mathematics.int2 m_Direction;