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Game.Simulation.ResourceFlowSystem+TargetDirectionData

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct TargetDirectionData
{
    public Unity.Entities.Entity m_Node;
    public Unity.Entities.Entity m_Edge;
    public Unity.Mathematics.int2 m_Direction;

}

Fields

  • public Unity.Entities.Entity m_Node
public Unity.Entities.Entity m_Node;
  • public Unity.Entities.Entity m_Edge
public Unity.Entities.Entity m_Edge;
  • public Unity.Mathematics.int2 m_Direction
public Unity.Mathematics.int2 m_Direction;