Game.Simulation.CityStatisticsSystem+StatisticsKey
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Simulation.CityStatisticsSystem+StatisticsKey>
Attributes: IsReadOnly
Code
public sealed struct StatisticsKey : System.IEquatable<Game.Simulation.CityStatisticsSystem+StatisticsKey>
{
private readonly Game.City.StatisticType <type>k__BackingField;
private readonly System.Int32 <parameter>k__BackingField;
public Game.City.StatisticType type { get; }
public System.Int32 parameter { get; }
public StatisticsKey(Game.City.StatisticType type, System.Int32 parameter);
public virtual System.Boolean Equals(System.Object obj);
public System.Boolean Equals(Game.Simulation.CityStatisticsSystem+StatisticsKey other);
public virtual System.Int32 GetHashCode();
}
Fields
private readonly Game.City.StatisticType <type>k__BackingField
private readonly Game.City.StatisticType <type>k__BackingField;
private readonly System.Int32 <parameter>k__BackingField
private readonly System.Int32 <parameter>k__BackingField;
Properties
public Game.City.StatisticType type { get }
public Game.City.StatisticType type { get; }
public System.Int32 parameter { get }
public System.Int32 parameter { get; }
Constructors
public StatisticsKey(Game.City.StatisticType type, System.Int32 parameter)
public StatisticsKey(Game.City.StatisticType type, System.Int32 parameter);
Methods
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public Equals(Game.Simulation.CityStatisticsSystem+StatisticsKey other) : System.Boolean
public System.Boolean Equals(Game.Simulation.CityStatisticsSystem+StatisticsKey other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();