Game.Simulation.WaterPipeFlowJob+State
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct State
{
public Game.Simulation.WaterPipeFlowJob+Phase m_Phase;
public System.Int32 m_LastTotalSteps;
public System.Int32 m_StepCounter;
public System.Boolean m_Error;
public State(System.Int32 lastTotalSteps);
}
Fields
public Game.Simulation.WaterPipeFlowJob+Phase m_Phase
public Game.Simulation.WaterPipeFlowJob+Phase m_Phase;
public System.Int32 m_LastTotalSteps
public System.Int32 m_LastTotalSteps;
public System.Int32 m_StepCounter
public System.Int32 m_StepCounter;
public System.Boolean m_Error
public System.Boolean m_Error;
Constructors
public State(System.Int32 lastTotalSteps)
public State(System.Int32 lastTotalSteps);