Skip to content

Game.Simulation.WaterPipeFlowJob+State

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct State
{
    public Game.Simulation.WaterPipeFlowJob+Phase m_Phase;
    public System.Int32 m_LastTotalSteps;
    public System.Int32 m_StepCounter;
    public System.Boolean m_Error;

    public State(System.Int32 lastTotalSteps);

}

Fields

  • public Game.Simulation.WaterPipeFlowJob+Phase m_Phase
public Game.Simulation.WaterPipeFlowJob+Phase m_Phase;
  • public System.Int32 m_LastTotalSteps
public System.Int32 m_LastTotalSteps;
  • public System.Int32 m_StepCounter
public System.Int32 m_StepCounter;
  • public System.Boolean m_Error
public System.Boolean m_Error;

Constructors

  • public State(System.Int32 lastTotalSteps)
public State(System.Int32 lastTotalSteps);