Game.Simulation.ZoneSpawnSystem+SpawnLocation
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct SpawnLocation
{
public Unity.Entities.Entity m_Entity;
public Unity.Entities.Entity m_Building;
public Unity.Mathematics.int4 m_LotArea;
public System.Single m_Priority;
public Game.Zones.ZoneType m_ZoneType;
public Game.Zones.AreaType m_AreaType;
public Game.Zones.LotFlags m_LotFlags;
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Unity.Entities.Entity m_Building
public Unity.Entities.Entity m_Building;
public Unity.Mathematics.int4 m_LotArea
public Unity.Mathematics.int4 m_LotArea;
public System.Single m_Priority
public System.Single m_Priority;
public Game.Zones.ZoneType m_ZoneType
public Game.Zones.ZoneType m_ZoneType;
public Game.Zones.AreaType m_AreaType
public Game.Zones.AreaType m_AreaType;
public Game.Zones.LotFlags m_LotFlags
public Game.Zones.LotFlags m_LotFlags;