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Game.Simulation.ZoneSpawnSystem+SpawnLocation

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct SpawnLocation
{
    public Unity.Entities.Entity m_Entity;
    public Unity.Entities.Entity m_Building;
    public Unity.Mathematics.int4 m_LotArea;
    public System.Single m_Priority;
    public Game.Zones.ZoneType m_ZoneType;
    public Game.Zones.AreaType m_AreaType;
    public Game.Zones.LotFlags m_LotFlags;

}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Unity.Entities.Entity m_Building
public Unity.Entities.Entity m_Building;
  • public Unity.Mathematics.int4 m_LotArea
public Unity.Mathematics.int4 m_LotArea;
  • public System.Single m_Priority
public System.Single m_Priority;
  • public Game.Zones.ZoneType m_ZoneType
public Game.Zones.ZoneType m_ZoneType;
  • public Game.Zones.AreaType m_AreaType
public Game.Zones.AreaType m_AreaType;
  • public Game.Zones.LotFlags m_LotFlags
public Game.Zones.LotFlags m_LotFlags;