Skip to content

Game.Simulation.TerrainSystem+ShaderID

Assembly: Game
Namespace: Game.Simulation

Type: class static public

Base: System.Object

Code

public static class ShaderID
{
    public static readonly System.Int32 _BlurTempHorz;
    public static readonly System.Int32 _AvgTerrainHeightsTemp;
    public static readonly System.Int32 _DebugSmooth;
    public static readonly System.Int32 _Heightmap;
    public static readonly System.Int32 _BrushTexture;
    public static readonly System.Int32 _WorldTexture;
    public static readonly System.Int32 _WaterTexture;
    public static readonly System.Int32 _Range;
    public static readonly System.Int32 _CenterSizeRotation;
    public static readonly System.Int32 _Dims;
    public static readonly System.Int32 _BrushData;
    public static readonly System.Int32 _BrushData2;
    public static readonly System.Int32 _ClampArea;
    public static readonly System.Int32 _WorldOffsetScale;
    public static readonly System.Int32 _EdgeMaxDifference;
    public static readonly System.Int32 _BuildingLotID;
    public static readonly System.Int32 _LanesID;
    public static readonly System.Int32 _TrianglesID;
    public static readonly System.Int32 _EdgesID;
    public static readonly System.Int32 _HeightmapID;
    public static readonly System.Int32 _TerrainScaleOffsetID;
    public static readonly System.Int32 _MapOffsetScaleID;
    public static readonly System.Int32 _BrushID;
    public static readonly System.Int32 _CascadeRangesID;
    public static readonly System.Int32 _CascadeOffsetScale;
    public static readonly System.Int32 _HeightScaleOffset;
    public static readonly System.Int32 _RoadData;
    public static readonly System.Int32 _ClipOffset;

}

Fields

  • public static readonly System.Int32 _BlurTempHorz
public static readonly System.Int32 _BlurTempHorz;
  • public static readonly System.Int32 _AvgTerrainHeightsTemp
public static readonly System.Int32 _AvgTerrainHeightsTemp;
  • public static readonly System.Int32 _DebugSmooth
public static readonly System.Int32 _DebugSmooth;
  • public static readonly System.Int32 _Heightmap
public static readonly System.Int32 _Heightmap;
  • public static readonly System.Int32 _BrushTexture
public static readonly System.Int32 _BrushTexture;
  • public static readonly System.Int32 _WorldTexture
public static readonly System.Int32 _WorldTexture;
  • public static readonly System.Int32 _WaterTexture
public static readonly System.Int32 _WaterTexture;
  • public static readonly System.Int32 _Range
public static readonly System.Int32 _Range;
  • public static readonly System.Int32 _CenterSizeRotation
public static readonly System.Int32 _CenterSizeRotation;
  • public static readonly System.Int32 _Dims
public static readonly System.Int32 _Dims;
  • public static readonly System.Int32 _BrushData
public static readonly System.Int32 _BrushData;
  • public static readonly System.Int32 _BrushData2
public static readonly System.Int32 _BrushData2;
  • public static readonly System.Int32 _ClampArea
public static readonly System.Int32 _ClampArea;
  • public static readonly System.Int32 _WorldOffsetScale
public static readonly System.Int32 _WorldOffsetScale;
  • public static readonly System.Int32 _EdgeMaxDifference
public static readonly System.Int32 _EdgeMaxDifference;
  • public static readonly System.Int32 _BuildingLotID
public static readonly System.Int32 _BuildingLotID;
  • public static readonly System.Int32 _LanesID
public static readonly System.Int32 _LanesID;
  • public static readonly System.Int32 _TrianglesID
public static readonly System.Int32 _TrianglesID;
  • public static readonly System.Int32 _EdgesID
public static readonly System.Int32 _EdgesID;
  • public static readonly System.Int32 _HeightmapID
public static readonly System.Int32 _HeightmapID;
  • public static readonly System.Int32 _TerrainScaleOffsetID
public static readonly System.Int32 _TerrainScaleOffsetID;
  • public static readonly System.Int32 _MapOffsetScaleID
public static readonly System.Int32 _MapOffsetScaleID;
  • public static readonly System.Int32 _BrushID
public static readonly System.Int32 _BrushID;
  • public static readonly System.Int32 _CascadeRangesID
public static readonly System.Int32 _CascadeRangesID;
  • public static readonly System.Int32 _CascadeOffsetScale
public static readonly System.Int32 _CascadeOffsetScale;
  • public static readonly System.Int32 _HeightScaleOffset
public static readonly System.Int32 _HeightScaleOffset;
  • public static readonly System.Int32 _RoadData
public static readonly System.Int32 _RoadData;
  • public static readonly System.Int32 _ClipOffset
public static readonly System.Int32 _ClipOffset;