Game.Simulation.TerrainSystem+ShaderID
Assembly: Game
Namespace: Game.Simulation
Type: class static public
Base: System.Object
Code
public static class ShaderID
{
public static readonly System.Int32 _BlurTempHorz;
public static readonly System.Int32 _AvgTerrainHeightsTemp;
public static readonly System.Int32 _DebugSmooth;
public static readonly System.Int32 _Heightmap;
public static readonly System.Int32 _BrushTexture;
public static readonly System.Int32 _WorldTexture;
public static readonly System.Int32 _WaterTexture;
public static readonly System.Int32 _Range;
public static readonly System.Int32 _CenterSizeRotation;
public static readonly System.Int32 _Dims;
public static readonly System.Int32 _BrushData;
public static readonly System.Int32 _BrushData2;
public static readonly System.Int32 _ClampArea;
public static readonly System.Int32 _WorldOffsetScale;
public static readonly System.Int32 _EdgeMaxDifference;
public static readonly System.Int32 _BuildingLotID;
public static readonly System.Int32 _LanesID;
public static readonly System.Int32 _TrianglesID;
public static readonly System.Int32 _EdgesID;
public static readonly System.Int32 _HeightmapID;
public static readonly System.Int32 _TerrainScaleOffsetID;
public static readonly System.Int32 _MapOffsetScaleID;
public static readonly System.Int32 _BrushID;
public static readonly System.Int32 _CascadeRangesID;
public static readonly System.Int32 _CascadeOffsetScale;
public static readonly System.Int32 _HeightScaleOffset;
public static readonly System.Int32 _RoadData;
public static readonly System.Int32 _ClipOffset;
}
Fields
public static readonly System.Int32 _BlurTempHorz
public static readonly System.Int32 _BlurTempHorz;
public static readonly System.Int32 _AvgTerrainHeightsTemp
public static readonly System.Int32 _AvgTerrainHeightsTemp;
public static readonly System.Int32 _DebugSmooth
public static readonly System.Int32 _DebugSmooth;
public static readonly System.Int32 _Heightmap
public static readonly System.Int32 _Heightmap;
public static readonly System.Int32 _BrushTexture
public static readonly System.Int32 _BrushTexture;
public static readonly System.Int32 _WorldTexture
public static readonly System.Int32 _WorldTexture;
public static readonly System.Int32 _WaterTexture
public static readonly System.Int32 _WaterTexture;
public static readonly System.Int32 _Range
public static readonly System.Int32 _Range;
public static readonly System.Int32 _CenterSizeRotation
public static readonly System.Int32 _CenterSizeRotation;
public static readonly System.Int32 _Dims
public static readonly System.Int32 _Dims;
public static readonly System.Int32 _BrushData
public static readonly System.Int32 _BrushData;
public static readonly System.Int32 _BrushData2
public static readonly System.Int32 _BrushData2;
public static readonly System.Int32 _ClampArea
public static readonly System.Int32 _ClampArea;
public static readonly System.Int32 _WorldOffsetScale
public static readonly System.Int32 _WorldOffsetScale;
public static readonly System.Int32 _EdgeMaxDifference
public static readonly System.Int32 _EdgeMaxDifference;
public static readonly System.Int32 _BuildingLotID
public static readonly System.Int32 _BuildingLotID;
public static readonly System.Int32 _LanesID
public static readonly System.Int32 _LanesID;
public static readonly System.Int32 _TrianglesID
public static readonly System.Int32 _TrianglesID;
public static readonly System.Int32 _EdgesID
public static readonly System.Int32 _EdgesID;
public static readonly System.Int32 _HeightmapID
public static readonly System.Int32 _HeightmapID;
public static readonly System.Int32 _TerrainScaleOffsetID
public static readonly System.Int32 _TerrainScaleOffsetID;
public static readonly System.Int32 _MapOffsetScaleID
public static readonly System.Int32 _MapOffsetScaleID;
public static readonly System.Int32 _BrushID
public static readonly System.Int32 _BrushID;
public static readonly System.Int32 _CascadeRangesID
public static readonly System.Int32 _CascadeRangesID;
public static readonly System.Int32 _CascadeOffsetScale
public static readonly System.Int32 _CascadeOffsetScale;
public static readonly System.Int32 _HeightScaleOffset
public static readonly System.Int32 _HeightScaleOffset;
public static readonly System.Int32 _RoadData
public static readonly System.Int32 _RoadData;
public static readonly System.Int32 _ClipOffset
public static readonly System.Int32 _ClipOffset;