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Game.Simulation.PathfindSetupSystem+SetupListItem

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Simulation.PathfindSetupSystem+SetupListItem>

Code

public sealed struct SetupListItem : System.IComparable<Game.Simulation.PathfindSetupSystem+SetupListItem>
{
    public Game.Pathfind.SetupQueueTarget m_Target;
    public Game.Pathfind.PathfindParameters m_Parameters;
    public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathTarget> m_Buffer;
    public Unity.Entities.Entity m_Owner;
    public Game.Common.RandomSeed m_RandomSeed;
    public System.Int32 m_ActionIndex;
    public System.Boolean m_ActionStart;

    public SetupListItem(Game.Pathfind.SetupQueueTarget target, Game.Pathfind.PathfindParameters parameters, Unity.Entities.Entity owner, Game.Common.RandomSeed randomSeed, System.Int32 actionIndex, System.Boolean actionStart);

    public System.Int32 CompareTo(Game.Simulation.PathfindSetupSystem+SetupListItem other);
}

Fields

  • public Game.Pathfind.SetupQueueTarget m_Target
public Game.Pathfind.SetupQueueTarget m_Target;
  • public Game.Pathfind.PathfindParameters m_Parameters
public Game.Pathfind.PathfindParameters m_Parameters;
  • public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathTarget> m_Buffer
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathTarget> m_Buffer;
  • public Unity.Entities.Entity m_Owner
public Unity.Entities.Entity m_Owner;
  • public Game.Common.RandomSeed m_RandomSeed
public Game.Common.RandomSeed m_RandomSeed;
  • public System.Int32 m_ActionIndex
public System.Int32 m_ActionIndex;
  • public System.Boolean m_ActionStart
public System.Boolean m_ActionStart;

Constructors

  • public SetupListItem(Game.Pathfind.SetupQueueTarget target, Game.Pathfind.PathfindParameters parameters, Unity.Entities.Entity owner, Game.Common.RandomSeed randomSeed, System.Int32 actionIndex, System.Boolean actionStart)
public SetupListItem(Game.Pathfind.SetupQueueTarget target, Game.Pathfind.PathfindParameters parameters, Unity.Entities.Entity owner, Game.Common.RandomSeed randomSeed, System.Int32 actionIndex, System.Boolean actionStart);

Methods

  • public CompareTo(Game.Simulation.PathfindSetupSystem+SetupListItem other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.PathfindSetupSystem+SetupListItem other);