Game.Simulation.PathfindSetupSystem+SetupListItem
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Simulation.PathfindSetupSystem+SetupListItem>
Code
public sealed struct SetupListItem : System.IComparable<Game.Simulation.PathfindSetupSystem+SetupListItem>
{
public Game.Pathfind.SetupQueueTarget m_Target;
public Game.Pathfind.PathfindParameters m_Parameters;
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathTarget> m_Buffer;
public Unity.Entities.Entity m_Owner;
public Game.Common.RandomSeed m_RandomSeed;
public System.Int32 m_ActionIndex;
public System.Boolean m_ActionStart;
public SetupListItem(Game.Pathfind.SetupQueueTarget target, Game.Pathfind.PathfindParameters parameters, Unity.Entities.Entity owner, Game.Common.RandomSeed randomSeed, System.Int32 actionIndex, System.Boolean actionStart);
public System.Int32 CompareTo(Game.Simulation.PathfindSetupSystem+SetupListItem other);
}
Fields
public Game.Pathfind.SetupQueueTarget m_Target
public Game.Pathfind.SetupQueueTarget m_Target;
public Game.Pathfind.PathfindParameters m_Parameters
public Game.Pathfind.PathfindParameters m_Parameters;
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathTarget> m_Buffer
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathTarget> m_Buffer;
public Unity.Entities.Entity m_Owner
public Unity.Entities.Entity m_Owner;
public Game.Common.RandomSeed m_RandomSeed
public Game.Common.RandomSeed m_RandomSeed;
public System.Int32 m_ActionIndex
public System.Int32 m_ActionIndex;
public System.Boolean m_ActionStart
public System.Boolean m_ActionStart;
Constructors
public SetupListItem(Game.Pathfind.SetupQueueTarget target, Game.Pathfind.PathfindParameters parameters, Unity.Entities.Entity owner, Game.Common.RandomSeed randomSeed, System.Int32 actionIndex, System.Boolean actionStart)
public SetupListItem(Game.Pathfind.SetupQueueTarget target, Game.Pathfind.PathfindParameters parameters, Unity.Entities.Entity owner, Game.Common.RandomSeed randomSeed, System.Int32 actionIndex, System.Boolean actionStart);
Methods
public CompareTo(Game.Simulation.PathfindSetupSystem+SetupListItem other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.PathfindSetupSystem+SetupListItem other);