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Game.Simulation.PathfindSetupSystem+SetupData

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct SetupData
{
    private System.Int32 m_StartIndex;
    private System.Int32 m_Length;
    private Unity.Collections.NativeList<Game.Simulation.PathfindSetupSystem+SetupListItem> m_SetupItems;
    private Game.Pathfind.PathfindTargetSeekerData m_SeekerData;
    private Unity.Collections.NativeQueue<Game.Simulation.PathfindSetupTarget> m_TargetQueue;

    public System.Int32 Length { get; }

    public SetupData(System.Int32 startIndex, System.Int32 endIndex, Unity.Collections.NativeList<Game.Simulation.PathfindSetupSystem+SetupListItem> setupItems, Game.Pathfind.PathfindTargetSeekerData seekerData, Unity.Collections.NativeQueue<Game.Simulation.PathfindSetupTarget> targetQueue);

    public System.Void GetItem(System.Int32 index, Unity.Entities.Entity& entity, Game.Pathfind.PathfindTargetSeeker`1[[Game.Simulation.PathfindSetupBuffer, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& targetSeeker);
    public System.Void GetItem(System.Int32 index, Unity.Entities.Entity& entity, Unity.Entities.Entity& owner, Game.Pathfind.PathfindTargetSeeker`1[[Game.Simulation.PathfindSetupBuffer, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& targetSeeker);
}

Fields

  • private System.Int32 m_StartIndex
private System.Int32 m_StartIndex;
  • private System.Int32 m_Length
private System.Int32 m_Length;
  • private Unity.Collections.NativeList<Game.Simulation.PathfindSetupSystem+SetupListItem> m_SetupItems
private Unity.Collections.NativeList<Game.Simulation.PathfindSetupSystem+SetupListItem> m_SetupItems;
  • private Game.Pathfind.PathfindTargetSeekerData m_SeekerData
private Game.Pathfind.PathfindTargetSeekerData m_SeekerData;
  • private Unity.Collections.NativeQueue<Game.Simulation.PathfindSetupTarget> m_TargetQueue
private Unity.Collections.NativeQueue<Game.Simulation.PathfindSetupTarget> m_TargetQueue;

Properties

  • public System.Int32 Length { get }
public System.Int32 Length { get; }

Constructors

  • public SetupData(System.Int32 startIndex, System.Int32 endIndex, Unity.Collections.NativeList<Game.Simulation.PathfindSetupSystem+SetupListItem> setupItems, Game.Pathfind.PathfindTargetSeekerData seekerData, Unity.Collections.NativeQueue<Game.Simulation.PathfindSetupTarget> targetQueue)
public SetupData(System.Int32 startIndex, System.Int32 endIndex, Unity.Collections.NativeList<Game.Simulation.PathfindSetupSystem+SetupListItem> setupItems, Game.Pathfind.PathfindTargetSeekerData seekerData, Unity.Collections.NativeQueue<Game.Simulation.PathfindSetupTarget> targetQueue);

Methods

  • public GetItem(System.Int32 index, Unity.Entities.Entity& entity, Game.Pathfind.PathfindTargetSeeker1[[Game.Simulation.PathfindSetupBuffer, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& targetSeeker) : System.Void`
public System.Void GetItem(System.Int32 index, Unity.Entities.Entity& entity, Game.Pathfind.PathfindTargetSeeker`1[[Game.Simulation.PathfindSetupBuffer, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& targetSeeker);
  • public GetItem(System.Int32 index, Unity.Entities.Entity& entity, Unity.Entities.Entity& owner, Game.Pathfind.PathfindTargetSeeker1[[Game.Simulation.PathfindSetupBuffer, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& targetSeeker) : System.Void`
public System.Void GetItem(System.Int32 index, Unity.Entities.Entity& entity, Unity.Entities.Entity& owner, Game.Pathfind.PathfindTargetSeeker`1[[Game.Simulation.PathfindSetupBuffer, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& targetSeeker);