Game.Simulation.ClimateSystem+SeasonInfo
Assembly: Game
Namespace: Game.Simulation
Type: class public
Base: System.Object
Implements: Colossal.UI.Binding.IJsonWritable
, Colossal.UI.Binding.IJsonReadable
Attributes: Serializable
Code
public class SeasonInfo : Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable
{
public Game.Prefabs.Climate.SeasonPrefab m_Prefab;
public System.String m_NameID;
public System.String m_IconPath;
public System.Single m_StartTime;
public Unity.Mathematics.float2 m_TempNightDay;
public Unity.Mathematics.float2 m_TempDeviationNightDay;
public System.Single m_CloudChance;
public System.Single m_CloudAmount;
public System.Single m_CloudAmountDeviation;
public System.Single m_PrecipitationChance;
public System.Single m_PrecipitationAmount;
public System.Single m_PrecipitationAmountDeviation;
public System.Single m_Turbulence;
public System.Single m_AuroraAmount;
public System.Single m_AuroraChance;
public SeasonInfo();
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public Game.Prefabs.Climate.SeasonPrefab m_Prefab
public Game.Prefabs.Climate.SeasonPrefab m_Prefab;
public System.String m_NameID
public System.String m_NameID;
public System.String m_IconPath
public System.String m_IconPath;
public System.Single m_StartTime
public System.Single m_StartTime;
public Unity.Mathematics.float2 m_TempNightDay
public Unity.Mathematics.float2 m_TempNightDay;
public Unity.Mathematics.float2 m_TempDeviationNightDay
public Unity.Mathematics.float2 m_TempDeviationNightDay;
public System.Single m_CloudChance
public System.Single m_CloudChance;
public System.Single m_CloudAmount
public System.Single m_CloudAmount;
public System.Single m_CloudAmountDeviation
public System.Single m_CloudAmountDeviation;
public System.Single m_PrecipitationChance
public System.Single m_PrecipitationChance;
public System.Single m_PrecipitationAmount
public System.Single m_PrecipitationAmount;
public System.Single m_PrecipitationAmountDeviation
public System.Single m_PrecipitationAmountDeviation;
public System.Single m_Turbulence
public System.Single m_Turbulence;
public System.Single m_AuroraAmount
public System.Single m_AuroraAmount;
public System.Single m_AuroraChance
public System.Single m_AuroraChance;
Constructors
public SeasonInfo()
public SeasonInfo();
Methods
public Read(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);