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Game.Simulation.ClimateSystem+SeasonInfo

Assembly: Game
Namespace: Game.Simulation

Type: class public

Base: System.Object
Implements: Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable

Attributes: Serializable

Code

public class SeasonInfo : Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable
{
    public Game.Prefabs.Climate.SeasonPrefab m_Prefab;
    public System.String m_NameID;
    public System.String m_IconPath;
    public System.Single m_StartTime;
    public Unity.Mathematics.float2 m_TempNightDay;
    public Unity.Mathematics.float2 m_TempDeviationNightDay;
    public System.Single m_CloudChance;
    public System.Single m_CloudAmount;
    public System.Single m_CloudAmountDeviation;
    public System.Single m_PrecipitationChance;
    public System.Single m_PrecipitationAmount;
    public System.Single m_PrecipitationAmountDeviation;
    public System.Single m_Turbulence;
    public System.Single m_AuroraAmount;
    public System.Single m_AuroraChance;

    public SeasonInfo();

    public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • public Game.Prefabs.Climate.SeasonPrefab m_Prefab
public Game.Prefabs.Climate.SeasonPrefab m_Prefab;
  • public System.String m_NameID
public System.String m_NameID;
  • public System.String m_IconPath
public System.String m_IconPath;
  • public System.Single m_StartTime
public System.Single m_StartTime;
  • public Unity.Mathematics.float2 m_TempNightDay
public Unity.Mathematics.float2 m_TempNightDay;
  • public Unity.Mathematics.float2 m_TempDeviationNightDay
public Unity.Mathematics.float2 m_TempDeviationNightDay;
  • public System.Single m_CloudChance
public System.Single m_CloudChance;
  • public System.Single m_CloudAmount
public System.Single m_CloudAmount;
  • public System.Single m_CloudAmountDeviation
public System.Single m_CloudAmountDeviation;
  • public System.Single m_PrecipitationChance
public System.Single m_PrecipitationChance;
  • public System.Single m_PrecipitationAmount
public System.Single m_PrecipitationAmount;
  • public System.Single m_PrecipitationAmountDeviation
public System.Single m_PrecipitationAmountDeviation;
  • public System.Single m_Turbulence
public System.Single m_Turbulence;
  • public System.Single m_AuroraAmount
public System.Single m_AuroraAmount;
  • public System.Single m_AuroraChance
public System.Single m_AuroraChance;

Constructors

  • public SeasonInfo()
public SeasonInfo();

Methods

  • public Read(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);