Game.Simulation.CityStatisticsSystem+SafeStatisticQueue
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct SafeStatisticQueue
{
private Unity.Collections.NativeQueue<Game.City.StatisticsEvent> m_StatisticsEventQueue;
public System.Boolean m_StatisticsEnabled;
public SafeStatisticQueue(Unity.Collections.NativeQueue<Game.City.StatisticsEvent> queue, System.Boolean enabled);
public System.Void Enqueue(Game.City.StatisticsEvent statisticsEvent);
}
Fields
private Unity.Collections.NativeQueue<Game.City.StatisticsEvent> m_StatisticsEventQueue
private Unity.Collections.NativeQueue<Game.City.StatisticsEvent> m_StatisticsEventQueue;
public System.Boolean m_StatisticsEnabled
public System.Boolean m_StatisticsEnabled;
Constructors
public SafeStatisticQueue(Unity.Collections.NativeQueue<Game.City.StatisticsEvent> queue, System.Boolean enabled)
public SafeStatisticQueue(Unity.Collections.NativeQueue<Game.City.StatisticsEvent> queue, System.Boolean enabled);
Methods
public Enqueue(Game.City.StatisticsEvent statisticsEvent) : System.Void
public System.Void Enqueue(Game.City.StatisticsEvent statisticsEvent);