Game.Simulation.ResidentAISystem+ResidentAction
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ResidentAction
{
public Unity.Entities.Entity m_Citizen;
public Unity.Entities.Entity m_Target;
public Unity.Entities.Entity m_Household;
public Game.Economy.Resource m_Resource;
public Game.Simulation.ResidentAISystem+ResidentActionType m_Type;
public System.Int32 m_Amount;
public System.Single m_Distance;
}
Fields
public Unity.Entities.Entity m_Citizen
public Unity.Entities.Entity m_Citizen;
public Unity.Entities.Entity m_Target
public Unity.Entities.Entity m_Target;
public Unity.Entities.Entity m_Household
public Unity.Entities.Entity m_Household;
public Game.Economy.Resource m_Resource
public Game.Economy.Resource m_Resource;
public Game.Simulation.ResidentAISystem+ResidentActionType m_Type
public Game.Simulation.ResidentAISystem+ResidentActionType m_Type;
public System.Int32 m_Amount
public System.Int32 m_Amount;
public System.Single m_Distance
public System.Single m_Distance;