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Game.Simulation.ResidentAISystem+ResidentAction

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct ResidentAction
{
    public Unity.Entities.Entity m_Citizen;
    public Unity.Entities.Entity m_Target;
    public Unity.Entities.Entity m_Household;
    public Game.Economy.Resource m_Resource;
    public Game.Simulation.ResidentAISystem+ResidentActionType m_Type;
    public System.Int32 m_Amount;
    public System.Single m_Distance;

}

Fields

  • public Unity.Entities.Entity m_Citizen
public Unity.Entities.Entity m_Citizen;
  • public Unity.Entities.Entity m_Target
public Unity.Entities.Entity m_Target;
  • public Unity.Entities.Entity m_Household
public Unity.Entities.Entity m_Household;
  • public Game.Economy.Resource m_Resource
public Game.Economy.Resource m_Resource;
  • public Game.Simulation.ResidentAISystem+ResidentActionType m_Type
public Game.Simulation.ResidentAISystem+ResidentActionType m_Type;
  • public System.Int32 m_Amount
public System.Int32 m_Amount;
  • public System.Single m_Distance
public System.Single m_Distance;