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Game.Simulation.DeliveryTruckAISystem+RemoveGuestVehicle

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct RemoveGuestVehicle
{
    public Unity.Entities.Entity m_Vehicle;
    public Unity.Entities.Entity m_Target;

}

Fields

  • public Unity.Entities.Entity m_Vehicle
public Unity.Entities.Entity m_Vehicle;
  • public Unity.Entities.Entity m_Target
public Unity.Entities.Entity m_Target;