Game.Simulation.DeliveryTruckAISystem+RemoveGuestVehicle
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct RemoveGuestVehicle
{
public Unity.Entities.Entity m_Vehicle;
public Unity.Entities.Entity m_Target;
}
Fields
public Unity.Entities.Entity m_Vehicle
public Unity.Entities.Entity m_Vehicle;
public Unity.Entities.Entity m_Target
public Unity.Entities.Entity m_Target;