Skip to content

Game.Simulation.ProductionSpecializationSystem+ProducedResource

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct ProducedResource
{
    public Game.Economy.Resource m_Resource;
    public System.Int32 m_Amount;

}

Fields

  • public Game.Economy.Resource m_Resource
public Game.Economy.Resource m_Resource;
  • public System.Int32 m_Amount
public System.Int32 m_Amount;