Game.Simulation.ProductionSpecializationSystem+ProducedResource
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ProducedResource
{
public Game.Economy.Resource m_Resource;
public System.Int32 m_Amount;
}
Fields
public Game.Economy.Resource m_Resource
public Game.Economy.Resource m_Resource;
public System.Int32 m_Amount
public System.Int32 m_Amount;