Game.Simulation.ServiceCoverageSystem+PrepareCoverageJob
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct PrepareCoverageJob : Unity.Jobs.IJob
{
public Game.Net.CoverageService m_Service;
public Unity.Collections.NativeArray<Unity.Entities.ArchetypeChunk> m_BuildingChunks;
public Unity.Entities.SharedComponentTypeHandle<Game.Net.CoverageServiceType> m_CoverageServiceType;
public Unity.Entities.EntityTypeHandle m_EntityType;
public Unity.Entities.BufferTypeHandle<Game.Pathfind.CoverageElement> m_CoverageElementType;
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+BuildingData> m_BuildingData;
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+CoverageElement> m_Elements;
public System.Void Execute();
}
Fields
public Game.Net.CoverageService m_Service
public Game.Net.CoverageService m_Service;
public Unity.Collections.NativeArray<Unity.Entities.ArchetypeChunk> m_BuildingChunks
public Unity.Collections.NativeArray<Unity.Entities.ArchetypeChunk> m_BuildingChunks;
public Unity.Entities.SharedComponentTypeHandle<Game.Net.CoverageServiceType> m_CoverageServiceType
public Unity.Entities.SharedComponentTypeHandle<Game.Net.CoverageServiceType> m_CoverageServiceType;
public Unity.Entities.EntityTypeHandle m_EntityType
public Unity.Entities.EntityTypeHandle m_EntityType;
public Unity.Entities.BufferTypeHandle<Game.Pathfind.CoverageElement> m_CoverageElementType
public Unity.Entities.BufferTypeHandle<Game.Pathfind.CoverageElement> m_CoverageElementType;
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+BuildingData> m_BuildingData
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+BuildingData> m_BuildingData;
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+CoverageElement> m_Elements
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+CoverageElement> m_Elements;
Methods
public Execute() : System.Void
public System.Void Execute();