Game.Simulation.PersonalCarAISystem+MoneyTransfer
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct MoneyTransfer
{
public Unity.Entities.Entity m_Payer;
public Unity.Entities.Entity m_Recipient;
public System.Int32 m_Amount;
}
Fields
public Unity.Entities.Entity m_Payer
public Unity.Entities.Entity m_Payer;
public Unity.Entities.Entity m_Recipient
public Unity.Entities.Entity m_Recipient;
public System.Int32 m_Amount
public System.Int32 m_Amount;