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Game.Simulation.PersonalCarAISystem+MoneyTransfer

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct MoneyTransfer
{
    public Unity.Entities.Entity m_Payer;
    public Unity.Entities.Entity m_Recipient;
    public System.Int32 m_Amount;

}

Fields

  • public Unity.Entities.Entity m_Payer
public Unity.Entities.Entity m_Payer;
  • public Unity.Entities.Entity m_Recipient
public Unity.Entities.Entity m_Recipient;
  • public System.Int32 m_Amount
public System.Int32 m_Amount;