Game.Simulation.PlanetarySystem+LightData
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct LightData
{
private readonly System.String m_Tag;
private UnityEngine.Transform <transform>k__BackingField;
private UnityEngine.Light <light>k__BackingField;
private UnityEngine.Rendering.HighDefinition.HDAdditionalLightData <additionalData>k__BackingField;
private System.Single <initialIntensity>k__BackingField;
public UnityEngine.Transform transform { get; private set; }
public UnityEngine.Light light { get; private set; }
public UnityEngine.Rendering.HighDefinition.HDAdditionalLightData additionalData { get; private set; }
public System.Single initialIntensity { get; private set; }
public System.Boolean isValid { get; }
public LightData(System.String tag);
}
Fields
private readonly System.String m_Tag
private readonly System.String m_Tag;
private UnityEngine.Transform <transform>k__BackingField
private UnityEngine.Transform <transform>k__BackingField;
private UnityEngine.Light <light>k__BackingField
private UnityEngine.Light <light>k__BackingField;
private UnityEngine.Rendering.HighDefinition.HDAdditionalLightData <additionalData>k__BackingField
private UnityEngine.Rendering.HighDefinition.HDAdditionalLightData <additionalData>k__BackingField;
private System.Single <initialIntensity>k__BackingField
private System.Single <initialIntensity>k__BackingField;
Properties
public UnityEngine.Transform transform { get; private set }
public UnityEngine.Transform transform { get; private set; }
public UnityEngine.Light light { get; private set }
public UnityEngine.Light light { get; private set; }
public UnityEngine.Rendering.HighDefinition.HDAdditionalLightData additionalData { get; private set }
public UnityEngine.Rendering.HighDefinition.HDAdditionalLightData additionalData { get; private set; }
public System.Single initialIntensity { get; private set }
public System.Single initialIntensity { get; private set; }
public System.Boolean isValid { get }
public System.Boolean isValid { get; }
Constructors
public LightData(System.String tag)
public LightData(System.String tag);