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Game.Simulation.PlanetarySystem+LightData

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct LightData
{
    private readonly System.String m_Tag;
    private UnityEngine.Transform <transform>k__BackingField;
    private UnityEngine.Light <light>k__BackingField;
    private UnityEngine.Rendering.HighDefinition.HDAdditionalLightData <additionalData>k__BackingField;
    private System.Single <initialIntensity>k__BackingField;

    public UnityEngine.Transform transform { get; private set; }
    public UnityEngine.Light light { get; private set; }
    public UnityEngine.Rendering.HighDefinition.HDAdditionalLightData additionalData { get; private set; }
    public System.Single initialIntensity { get; private set; }
    public System.Boolean isValid { get; }

    public LightData(System.String tag);

}

Fields

  • private readonly System.String m_Tag
private readonly System.String m_Tag;
  • private UnityEngine.Transform <transform>k__BackingField
private UnityEngine.Transform <transform>k__BackingField;
  • private UnityEngine.Light <light>k__BackingField
private UnityEngine.Light <light>k__BackingField;
  • private UnityEngine.Rendering.HighDefinition.HDAdditionalLightData <additionalData>k__BackingField
private UnityEngine.Rendering.HighDefinition.HDAdditionalLightData <additionalData>k__BackingField;
  • private System.Single <initialIntensity>k__BackingField
private System.Single <initialIntensity>k__BackingField;

Properties

  • public UnityEngine.Transform transform { get; private set }
public UnityEngine.Transform transform { get; private set; }
  • public UnityEngine.Light light { get; private set }
public UnityEngine.Light light { get; private set; }
  • public UnityEngine.Rendering.HighDefinition.HDAdditionalLightData additionalData { get; private set }
public UnityEngine.Rendering.HighDefinition.HDAdditionalLightData additionalData { get; private set; }
  • public System.Single initialIntensity { get; private set }
public System.Single initialIntensity { get; private set; }
  • public System.Boolean isValid { get }
public System.Boolean isValid { get; }

Constructors

  • public LightData(System.String tag)
public LightData(System.String tag);