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Game.Simulation.WatercraftNavigationHelpers+LaneSignal

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct LaneSignal
{
    public Unity.Entities.Entity m_Petitioner;
    public Unity.Entities.Entity m_Lane;
    public System.SByte m_Priority;

    public LaneSignal(Unity.Entities.Entity petitioner, Unity.Entities.Entity lane, System.Int32 priority);

}

Fields

  • public Unity.Entities.Entity m_Petitioner
public Unity.Entities.Entity m_Petitioner;
  • public Unity.Entities.Entity m_Lane
public Unity.Entities.Entity m_Lane;
  • public System.SByte m_Priority
public System.SByte m_Priority;

Constructors

  • public LaneSignal(Unity.Entities.Entity petitioner, Unity.Entities.Entity lane, System.Int32 priority)
public LaneSignal(Unity.Entities.Entity petitioner, Unity.Entities.Entity lane, System.Int32 priority);