Game.Simulation.WatercraftNavigationHelpers+LaneSignal
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct LaneSignal
{
public Unity.Entities.Entity m_Petitioner;
public Unity.Entities.Entity m_Lane;
public System.SByte m_Priority;
public LaneSignal(Unity.Entities.Entity petitioner, Unity.Entities.Entity lane, System.Int32 priority);
}
Fields
public Unity.Entities.Entity m_Petitioner
public Unity.Entities.Entity m_Petitioner;
public Unity.Entities.Entity m_Lane
public Unity.Entities.Entity m_Lane;
public System.SByte m_Priority
public System.SByte m_Priority;
Constructors
public LaneSignal(Unity.Entities.Entity petitioner, Unity.Entities.Entity lane, System.Int32 priority)
public LaneSignal(Unity.Entities.Entity petitioner, Unity.Entities.Entity lane, System.Int32 priority);