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Game.Simulation.TerrainSystem+LaneSection

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct LaneSection
{
    public Colossal.Mathematics.Bounds2 m_Bounds;
    public Unity.Mathematics.float4x3 m_Left;
    public Unity.Mathematics.float4x3 m_Right;
    public Unity.Mathematics.float3 m_MinOffset;
    public Unity.Mathematics.float3 m_MaxOffset;
    public Unity.Mathematics.float2 m_ClipOffset;
    public System.Single m_WidthOffset;
    public System.Single m_MiddleSize;
    public Game.Simulation.TerrainSystem+LaneFlags m_Flags;

}

Fields

  • public Colossal.Mathematics.Bounds2 m_Bounds
public Colossal.Mathematics.Bounds2 m_Bounds;
  • public Unity.Mathematics.float4x3 m_Left
public Unity.Mathematics.float4x3 m_Left;
  • public Unity.Mathematics.float4x3 m_Right
public Unity.Mathematics.float4x3 m_Right;
  • public Unity.Mathematics.float3 m_MinOffset
public Unity.Mathematics.float3 m_MinOffset;
  • public Unity.Mathematics.float3 m_MaxOffset
public Unity.Mathematics.float3 m_MaxOffset;
  • public Unity.Mathematics.float2 m_ClipOffset
public Unity.Mathematics.float2 m_ClipOffset;
  • public System.Single m_WidthOffset
public System.Single m_WidthOffset;
  • public System.Single m_MiddleSize
public System.Single m_MiddleSize;
  • public Game.Simulation.TerrainSystem+LaneFlags m_Flags
public Game.Simulation.TerrainSystem+LaneFlags m_Flags;