Game.Simulation.TerrainSystem+LaneSection
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct LaneSection
{
public Colossal.Mathematics.Bounds2 m_Bounds;
public Unity.Mathematics.float4x3 m_Left;
public Unity.Mathematics.float4x3 m_Right;
public Unity.Mathematics.float3 m_MinOffset;
public Unity.Mathematics.float3 m_MaxOffset;
public Unity.Mathematics.float2 m_ClipOffset;
public System.Single m_WidthOffset;
public System.Single m_MiddleSize;
public Game.Simulation.TerrainSystem+LaneFlags m_Flags;
}
Fields
public Colossal.Mathematics.Bounds2 m_Bounds
public Colossal.Mathematics.Bounds2 m_Bounds;
public Unity.Mathematics.float4x3 m_Left
public Unity.Mathematics.float4x3 m_Left;
public Unity.Mathematics.float4x3 m_Right
public Unity.Mathematics.float4x3 m_Right;
public Unity.Mathematics.float3 m_MinOffset
public Unity.Mathematics.float3 m_MinOffset;
public Unity.Mathematics.float3 m_MaxOffset
public Unity.Mathematics.float3 m_MaxOffset;
public Unity.Mathematics.float2 m_ClipOffset
public Unity.Mathematics.float2 m_ClipOffset;
public System.Single m_WidthOffset
public System.Single m_WidthOffset;
public System.Single m_MiddleSize
public System.Single m_MiddleSize;
public Game.Simulation.TerrainSystem+LaneFlags m_Flags
public Game.Simulation.TerrainSystem+LaneFlags m_Flags;