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Game.Simulation.WatercraftNavigationHelpers+LaneReservation

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Simulation.WatercraftNavigationHelpers+LaneReservation>

Code

public sealed struct LaneReservation : System.IComparable<Game.Simulation.WatercraftNavigationHelpers+LaneReservation>
{
    public Unity.Entities.Entity m_Lane;
    public System.Byte m_Offset;
    public System.Byte m_Priority;

    public LaneReservation(Unity.Entities.Entity lane, System.Single offset, System.Int32 priority);

    public System.Int32 CompareTo(Game.Simulation.WatercraftNavigationHelpers+LaneReservation other);
}

Fields

  • public Unity.Entities.Entity m_Lane
public Unity.Entities.Entity m_Lane;
  • public System.Byte m_Offset
public System.Byte m_Offset;
  • public System.Byte m_Priority
public System.Byte m_Priority;

Constructors

  • public LaneReservation(Unity.Entities.Entity lane, System.Single offset, System.Int32 priority)
public LaneReservation(Unity.Entities.Entity lane, System.Single offset, System.Int32 priority);

Methods

  • public CompareTo(Game.Simulation.WatercraftNavigationHelpers+LaneReservation other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.WatercraftNavigationHelpers+LaneReservation other);