Game.Simulation.WatercraftNavigationHelpers+LaneReservation
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Simulation.WatercraftNavigationHelpers+LaneReservation>
Code
public sealed struct LaneReservation : System.IComparable<Game.Simulation.WatercraftNavigationHelpers+LaneReservation>
{
public Unity.Entities.Entity m_Lane;
public System.Byte m_Offset;
public System.Byte m_Priority;
public LaneReservation(Unity.Entities.Entity lane, System.Single offset, System.Int32 priority);
public System.Int32 CompareTo(Game.Simulation.WatercraftNavigationHelpers+LaneReservation other);
}
Fields
public Unity.Entities.Entity m_Lane
public Unity.Entities.Entity m_Lane;
public System.Byte m_Offset
public System.Byte m_Offset;
public System.Byte m_Priority
public System.Byte m_Priority;
Constructors
public LaneReservation(Unity.Entities.Entity lane, System.Single offset, System.Int32 priority)
public LaneReservation(Unity.Entities.Entity lane, System.Single offset, System.Int32 priority);
Methods
public CompareTo(Game.Simulation.WatercraftNavigationHelpers+LaneReservation other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.WatercraftNavigationHelpers+LaneReservation other);