Game.Simulation.TerrainSystem+LaneFlags
Assembly: Game
Namespace: Game.Simulation
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum LaneFlags : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Simulation.TerrainSystem+LaneFlags ShiftTerrain;
public static const Game.Simulation.TerrainSystem+LaneFlags ClipTerrain;
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleLeft;
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleRight;
public static const Game.Simulation.TerrainSystem+LaneFlags InverseClipOffset;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Simulation.TerrainSystem+LaneFlags ShiftTerrain
public static const Game.Simulation.TerrainSystem+LaneFlags ShiftTerrain;
public static const Game.Simulation.TerrainSystem+LaneFlags ClipTerrain
public static const Game.Simulation.TerrainSystem+LaneFlags ClipTerrain;
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleLeft
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleLeft;
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleRight
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleRight;
public static const Game.Simulation.TerrainSystem+LaneFlags InverseClipOffset
public static const Game.Simulation.TerrainSystem+LaneFlags InverseClipOffset;