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Game.Simulation.TerrainSystem+LaneFlags

Assembly: Game
Namespace: Game.Simulation

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum LaneFlags : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Simulation.TerrainSystem+LaneFlags ShiftTerrain;
    public static const Game.Simulation.TerrainSystem+LaneFlags ClipTerrain;
    public static const Game.Simulation.TerrainSystem+LaneFlags MiddleLeft;
    public static const Game.Simulation.TerrainSystem+LaneFlags MiddleRight;
    public static const Game.Simulation.TerrainSystem+LaneFlags InverseClipOffset;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Simulation.TerrainSystem+LaneFlags ShiftTerrain
public static const Game.Simulation.TerrainSystem+LaneFlags ShiftTerrain;
  • public static const Game.Simulation.TerrainSystem+LaneFlags ClipTerrain
public static const Game.Simulation.TerrainSystem+LaneFlags ClipTerrain;
  • public static const Game.Simulation.TerrainSystem+LaneFlags MiddleLeft
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleLeft;
  • public static const Game.Simulation.TerrainSystem+LaneFlags MiddleRight
public static const Game.Simulation.TerrainSystem+LaneFlags MiddleRight;
  • public static const Game.Simulation.TerrainSystem+LaneFlags InverseClipOffset
public static const Game.Simulation.TerrainSystem+LaneFlags InverseClipOffset;