Game.Simulation.WatercraftNavigationHelpers+LaneEffects
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct LaneEffects
{
public Unity.Entities.Entity m_Lane;
public Unity.Mathematics.float3 m_SideEffects;
public System.Single m_RelativeSpeed;
public LaneEffects(Unity.Entities.Entity lane, Unity.Mathematics.float3 sideEffects, System.Single relativeSpeed);
}
Fields
public Unity.Entities.Entity m_Lane
public Unity.Entities.Entity m_Lane;
public Unity.Mathematics.float3 m_SideEffects
public Unity.Mathematics.float3 m_SideEffects;
public System.Single m_RelativeSpeed
public System.Single m_RelativeSpeed;
Constructors
public LaneEffects(Unity.Entities.Entity lane, Unity.Mathematics.float3 sideEffects, System.Single relativeSpeed)
public LaneEffects(Unity.Entities.Entity lane, Unity.Mathematics.float3 sideEffects, System.Single relativeSpeed);