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Game.Simulation.WatercraftNavigationHelpers+LaneEffects

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct LaneEffects
{
    public Unity.Entities.Entity m_Lane;
    public Unity.Mathematics.float3 m_SideEffects;
    public System.Single m_RelativeSpeed;

    public LaneEffects(Unity.Entities.Entity lane, Unity.Mathematics.float3 sideEffects, System.Single relativeSpeed);

}

Fields

  • public Unity.Entities.Entity m_Lane
public Unity.Entities.Entity m_Lane;
  • public Unity.Mathematics.float3 m_SideEffects
public Unity.Mathematics.float3 m_SideEffects;
  • public System.Single m_RelativeSpeed
public System.Single m_RelativeSpeed;

Constructors

  • public LaneEffects(Unity.Entities.Entity lane, Unity.Mathematics.float3 sideEffects, System.Single relativeSpeed)
public LaneEffects(Unity.Entities.Entity lane, Unity.Mathematics.float3 sideEffects, System.Single relativeSpeed);