Game.Simulation.TerrainSystem+LaneDraw
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct LaneDraw
{
public Unity.Mathematics.float4x3 m_Left;
public Unity.Mathematics.float4x3 m_Right;
public Unity.Mathematics.float4 m_MinOffset;
public Unity.Mathematics.float4 m_MaxOffset;
public Unity.Mathematics.float2 m_WidthOffset;
}
Fields
public Unity.Mathematics.float4x3 m_Left
public Unity.Mathematics.float4x3 m_Left;
public Unity.Mathematics.float4x3 m_Right
public Unity.Mathematics.float4x3 m_Right;
public Unity.Mathematics.float4 m_MinOffset
public Unity.Mathematics.float4 m_MinOffset;
public Unity.Mathematics.float4 m_MaxOffset
public Unity.Mathematics.float4 m_MaxOffset;
public Unity.Mathematics.float2 m_WidthOffset
public Unity.Mathematics.float2 m_WidthOffset;