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Game.Simulation.TerrainSystem+LaneDraw

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct LaneDraw
{
    public Unity.Mathematics.float4x3 m_Left;
    public Unity.Mathematics.float4x3 m_Right;
    public Unity.Mathematics.float4 m_MinOffset;
    public Unity.Mathematics.float4 m_MaxOffset;
    public Unity.Mathematics.float2 m_WidthOffset;

}

Fields

  • public Unity.Mathematics.float4x3 m_Left
public Unity.Mathematics.float4x3 m_Left;
  • public Unity.Mathematics.float4x3 m_Right
public Unity.Mathematics.float4x3 m_Right;
  • public Unity.Mathematics.float4 m_MinOffset
public Unity.Mathematics.float4 m_MinOffset;
  • public Unity.Mathematics.float4 m_MaxOffset
public Unity.Mathematics.float4 m_MaxOffset;
  • public Unity.Mathematics.float2 m_WidthOffset
public Unity.Mathematics.float2 m_WidthOffset;