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Game.Simulation.CountCompanyDataSystem+IndustrialCompanyDatas

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct IndustrialCompanyDatas
{
    public Unity.Collections.NativeArray<System.Int32> m_CurrentProductionWorkers;
    public Unity.Collections.NativeArray<System.Int32> m_MaxProductionWorkers;
    public Unity.Collections.NativeArray<System.Int32> m_Production;
    public Unity.Collections.NativeArray<System.Int32> m_Demand;
    public Unity.Collections.NativeArray<System.Int32> m_ProductionCompanies;
    public Unity.Collections.NativeArray<System.Int32> m_ProductionPropertyless;

}

Fields

  • public Unity.Collections.NativeArray<System.Int32> m_CurrentProductionWorkers
public Unity.Collections.NativeArray<System.Int32> m_CurrentProductionWorkers;
  • public Unity.Collections.NativeArray<System.Int32> m_MaxProductionWorkers
public Unity.Collections.NativeArray<System.Int32> m_MaxProductionWorkers;
  • public Unity.Collections.NativeArray<System.Int32> m_Production
public Unity.Collections.NativeArray<System.Int32> m_Production;
  • public Unity.Collections.NativeArray<System.Int32> m_Demand
public Unity.Collections.NativeArray<System.Int32> m_Demand;
  • public Unity.Collections.NativeArray<System.Int32> m_ProductionCompanies
public Unity.Collections.NativeArray<System.Int32> m_ProductionCompanies;
  • public Unity.Collections.NativeArray<System.Int32> m_ProductionPropertyless
public Unity.Collections.NativeArray<System.Int32> m_ProductionPropertyless;