Game.Simulation.CountCompanyDataSystem+IndustrialCompanyDatas
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct IndustrialCompanyDatas
{
public Unity.Collections.NativeArray<System.Int32> m_CurrentProductionWorkers;
public Unity.Collections.NativeArray<System.Int32> m_MaxProductionWorkers;
public Unity.Collections.NativeArray<System.Int32> m_Production;
public Unity.Collections.NativeArray<System.Int32> m_Demand;
public Unity.Collections.NativeArray<System.Int32> m_ProductionCompanies;
public Unity.Collections.NativeArray<System.Int32> m_ProductionPropertyless;
}
Fields
public Unity.Collections.NativeArray<System.Int32> m_CurrentProductionWorkers
public Unity.Collections.NativeArray<System.Int32> m_CurrentProductionWorkers;
public Unity.Collections.NativeArray<System.Int32> m_MaxProductionWorkers
public Unity.Collections.NativeArray<System.Int32> m_MaxProductionWorkers;
public Unity.Collections.NativeArray<System.Int32> m_Production
public Unity.Collections.NativeArray<System.Int32> m_Production;
public Unity.Collections.NativeArray<System.Int32> m_Demand
public Unity.Collections.NativeArray<System.Int32> m_Demand;
public Unity.Collections.NativeArray<System.Int32> m_ProductionCompanies
public Unity.Collections.NativeArray<System.Int32> m_ProductionCompanies;
public Unity.Collections.NativeArray<System.Int32> m_ProductionPropertyless
public Unity.Collections.NativeArray<System.Int32> m_ProductionPropertyless;