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Game.Simulation.IXPSystem

Assembly: Game (inferred from project layout — adjust if different)
Namespace: Game.Simulation

Type: public interface

Base: (none)

Summary:
IXPSystem is a lightweight interface used by the simulation to transfer or forward messages to an IXPMessageHandler. Implementations are expected to hand off any queued/pending messages to the provided handler when TransferMessages is called. This is typically used during a simulation step or frame boundary to move message payloads between systems.


Fields

  • None
    This interface does not declare any fields.

Properties

  • None
    No properties are defined on this interface.

Constructors

  • None
    Interfaces do not define constructors.

Methods

  • void TransferMessages(IXPMessageHandler handler)
    Transfers the system's messages to the given IXPMessageHandler. Implementations should iterate any internal message queues/buffers and invoke the appropriate method(s) on the handler to deliver each message. Callers should provide a non-null handler; implementations may choose to guard against a null argument.

Parameters: - handler — the IXPMessageHandler instance that will receive the transferred messages. Consult IXPMessageHandler's definition for the exact API to invoke for delivering messages.

Usage Example

// Example implementation — adapt to the actual IXPMessage and handler API.
public class ExampleXPSystem : IXPSystem
{
    private readonly Queue<IXPMessage> _messageQueue = new Queue<IXPMessage>();

    public void TransferMessages(IXPMessageHandler handler)
    {
        if (handler == null) return; // or throw ArgumentNullException

        while (_messageQueue.Count > 0)
        {
            var msg = _messageQueue.Dequeue();

            // Deliver the message to the handler.
            // Replace "Handle" below with the actual method name defined on IXPMessageHandler.
            handler.Handle(msg);
        }
    }

    // Methods to enqueue messages for this system...
}

Notes: - Check the actual IXPMessageHandler interface to see the correct method(s) for delivering messages (the example above uses a placeholder Handle method). - Implementations should consider thread-safety and the simulation's update/dispatch timing when moving messages.