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Game.Simulation.CountHouseholdDataSystem+HouseholdData

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.Collections.IAccumulable<Game.Simulation.CountHouseholdDataSystem+HouseholdData>, Colossal.Serialization.Entities.ISerializable

Code

public sealed struct HouseholdData : Colossal.Collections.IAccumulable<Game.Simulation.CountHouseholdDataSystem+HouseholdData>, Colossal.Serialization.Entities.ISerializable
{
    public System.Int32 m_MovingInHouseholdCount;
    public System.Int32 m_MovingInCitizenCount;
    public System.Int32 m_MovingAwayHouseholdCount;
    public System.Int32 m_CommuterHouseholdCount;
    public System.Int32 m_TouristCitizenCount;
    public System.Int32 m_HomelessHouseholdCount;
    public System.Int32 m_HomelessCitizenCount;
    public System.Int32 m_MovedInHouseholdCount;
    public System.Int32 m_MovedInCitizenCount;
    public System.Int32 m_ChildrenCount;
    public System.Int32 m_TeenCount;
    public System.Int32 m_AdultCount;
    public System.Int32 m_SeniorCount;
    public System.Int32 m_StudentCount;
    public System.Int32 m_UneducatedCount;
    public System.Int32 m_PoorlyEducatedCount;
    public System.Int32 m_EducatedCount;
    public System.Int32 m_WellEducatedCount;
    public System.Int32 m_HighlyEducatedCount;
    public System.Int32 m_WorkableCitizenCount;
    public System.Int32 m_CityWorkerCount;
    public System.Int32 m_DeadCitizenCount;
    public System.Int64 m_TotalMovedInCitizenHappiness;
    public System.Int64 m_TotalMovedInCitizenWellbeing;
    public System.Int64 m_TotalMovedInCitizenHealth;
    public System.Int32 m_EmployableByEducation0;
    public System.Int32 m_EmployableByEducation1;
    public System.Int32 m_EmployableByEducation2;
    public System.Int32 m_EmployableByEducation3;
    public System.Int32 m_EmployableByEducation4;

    public System.Void Accumulate(Game.Simulation.CountHouseholdDataSystem+HouseholdData other);
    public System.Void Deserialize<TReader>(TReader reader);
    public System.Int32 Population();
    public System.Void Serialize<TWriter>(TWriter writer);
    public System.Int32 Unemployed();
}

Fields

  • public System.Int32 m_MovingInHouseholdCount
public System.Int32 m_MovingInHouseholdCount;
  • public System.Int32 m_MovingInCitizenCount
public System.Int32 m_MovingInCitizenCount;
  • public System.Int32 m_MovingAwayHouseholdCount
public System.Int32 m_MovingAwayHouseholdCount;
  • public System.Int32 m_CommuterHouseholdCount
public System.Int32 m_CommuterHouseholdCount;
  • public System.Int32 m_TouristCitizenCount
public System.Int32 m_TouristCitizenCount;
  • public System.Int32 m_HomelessHouseholdCount
public System.Int32 m_HomelessHouseholdCount;
  • public System.Int32 m_HomelessCitizenCount
public System.Int32 m_HomelessCitizenCount;
  • public System.Int32 m_MovedInHouseholdCount
public System.Int32 m_MovedInHouseholdCount;
  • public System.Int32 m_MovedInCitizenCount
public System.Int32 m_MovedInCitizenCount;
  • public System.Int32 m_ChildrenCount
public System.Int32 m_ChildrenCount;
  • public System.Int32 m_TeenCount
public System.Int32 m_TeenCount;
  • public System.Int32 m_AdultCount
public System.Int32 m_AdultCount;
  • public System.Int32 m_SeniorCount
public System.Int32 m_SeniorCount;
  • public System.Int32 m_StudentCount
public System.Int32 m_StudentCount;
  • public System.Int32 m_UneducatedCount
public System.Int32 m_UneducatedCount;
  • public System.Int32 m_PoorlyEducatedCount
public System.Int32 m_PoorlyEducatedCount;
  • public System.Int32 m_EducatedCount
public System.Int32 m_EducatedCount;
  • public System.Int32 m_WellEducatedCount
public System.Int32 m_WellEducatedCount;
  • public System.Int32 m_HighlyEducatedCount
public System.Int32 m_HighlyEducatedCount;
  • public System.Int32 m_WorkableCitizenCount
public System.Int32 m_WorkableCitizenCount;
  • public System.Int32 m_CityWorkerCount
public System.Int32 m_CityWorkerCount;
  • public System.Int32 m_DeadCitizenCount
public System.Int32 m_DeadCitizenCount;
  • public System.Int64 m_TotalMovedInCitizenHappiness
public System.Int64 m_TotalMovedInCitizenHappiness;
  • public System.Int64 m_TotalMovedInCitizenWellbeing
public System.Int64 m_TotalMovedInCitizenWellbeing;
  • public System.Int64 m_TotalMovedInCitizenHealth
public System.Int64 m_TotalMovedInCitizenHealth;
  • public System.Int32 m_EmployableByEducation0
public System.Int32 m_EmployableByEducation0;
  • public System.Int32 m_EmployableByEducation1
public System.Int32 m_EmployableByEducation1;
  • public System.Int32 m_EmployableByEducation2
public System.Int32 m_EmployableByEducation2;
  • public System.Int32 m_EmployableByEducation3
public System.Int32 m_EmployableByEducation3;
  • public System.Int32 m_EmployableByEducation4
public System.Int32 m_EmployableByEducation4;

Methods

  • public Accumulate(Game.Simulation.CountHouseholdDataSystem+HouseholdData other) : System.Void
public System.Void Accumulate(Game.Simulation.CountHouseholdDataSystem+HouseholdData other);
  • public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
  • public Population() : System.Int32
public System.Int32 Population();
  • public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);
  • public Unemployed() : System.Int32
public System.Int32 Unemployed();