Game.Simulation.CitizenHappinessSystem+HappinessFactor
Assembly: Game
Namespace: Game.Simulation
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum HappinessFactor : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Telecom;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Crime;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor AirPollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Apartment;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Electricity;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Healthcare;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor GroundPollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor NoisePollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Water;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterPollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Sewage;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Garbage;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Entertainment;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Education;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Mail;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Welfare;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Leisure;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Tax;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Buildings;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Consumption;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor TrafficPenalty;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor DeathPenalty;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Homelessness;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor ElectricityFee;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterFee;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Count;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Telecom
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Telecom;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Crime
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Crime;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor AirPollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor AirPollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Apartment
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Apartment;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Electricity
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Electricity;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Healthcare
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Healthcare;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor GroundPollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor GroundPollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor NoisePollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor NoisePollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Water
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Water;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterPollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterPollution;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Sewage
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Sewage;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Garbage
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Garbage;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Entertainment
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Entertainment;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Education
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Education;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Mail
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Mail;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Welfare
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Welfare;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Leisure
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Leisure;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Tax
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Tax;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Buildings
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Buildings;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Consumption
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Consumption;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor TrafficPenalty
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor TrafficPenalty;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor DeathPenalty
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor DeathPenalty;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Homelessness
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Homelessness;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor ElectricityFee
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor ElectricityFee;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterFee
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterFee;
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Count
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Count;