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Game.Simulation.CitizenHappinessSystem+HappinessFactor

Assembly: Game
Namespace: Game.Simulation

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum HappinessFactor : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Telecom;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Crime;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor AirPollution;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Apartment;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Electricity;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Healthcare;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor GroundPollution;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor NoisePollution;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Water;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterPollution;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Sewage;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Garbage;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Entertainment;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Education;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Mail;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Welfare;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Leisure;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Tax;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Buildings;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Consumption;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor TrafficPenalty;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor DeathPenalty;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Homelessness;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor ElectricityFee;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterFee;
    public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Count;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Telecom
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Telecom;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Crime
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Crime;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor AirPollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor AirPollution;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Apartment
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Apartment;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Electricity
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Electricity;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Healthcare
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Healthcare;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor GroundPollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor GroundPollution;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor NoisePollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor NoisePollution;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Water
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Water;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterPollution
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterPollution;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Sewage
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Sewage;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Garbage
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Garbage;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Entertainment
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Entertainment;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Education
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Education;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Mail
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Mail;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Welfare
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Welfare;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Leisure
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Leisure;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Tax
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Tax;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Buildings
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Buildings;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Consumption
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Consumption;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor TrafficPenalty
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor TrafficPenalty;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor DeathPenalty
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor DeathPenalty;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Homelessness
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Homelessness;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor ElectricityFee
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor ElectricityFee;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterFee
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor WaterFee;
  • public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Count
public static const Game.Simulation.CitizenHappinessSystem+HappinessFactor Count;