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Game.Simulation.HumanNavigationSystem+Groups

Assembly: Game
Namespace: Game.Simulation

Type: class public

Base: Game.GameSystemBase

Attributes: CompilerGenerated

Code

public class Groups : Game.GameSystemBase
{
    private Game.Simulation.SimulationSystem m_SimulationSystem;
    private Unity.Entities.EntityQuery m_CreatureQuery;
    private Game.Simulation.HumanNavigationSystem+Groups+TypeHandle __TypeHandle;

    public Groups();

    private System.Void __AssignQueries(Unity.Entities.SystemState& state);
    protected virtual System.Void OnCreate();
    protected virtual System.Void OnCreateForCompiler();
    protected virtual System.Void OnUpdate();
}

Fields

  • private Game.Simulation.SimulationSystem m_SimulationSystem
private Game.Simulation.SimulationSystem m_SimulationSystem;
  • private Unity.Entities.EntityQuery m_CreatureQuery
private Unity.Entities.EntityQuery m_CreatureQuery;
  • private Game.Simulation.HumanNavigationSystem+Groups+TypeHandle __TypeHandle
private Game.Simulation.HumanNavigationSystem+Groups+TypeHandle __TypeHandle;

Constructors

  • public Groups()
public Groups();

Methods

  • private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
  • protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
  • protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
  • protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();

Nested types

  • Game.Simulation.HumanNavigationSystem+Groups+TypeHandle