Game.Simulation.HumanNavigationSystem+Groups
Assembly: Game
Namespace: Game.Simulation
Type: class public
Base: Game.GameSystemBase
Attributes: CompilerGenerated
Code
public class Groups : Game.GameSystemBase
{
private Game.Simulation.SimulationSystem m_SimulationSystem;
private Unity.Entities.EntityQuery m_CreatureQuery;
private Game.Simulation.HumanNavigationSystem+Groups+TypeHandle __TypeHandle;
public Groups();
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual System.Void OnCreate();
protected virtual System.Void OnCreateForCompiler();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Simulation.SimulationSystem m_SimulationSystem
private Game.Simulation.SimulationSystem m_SimulationSystem;
private Unity.Entities.EntityQuery m_CreatureQuery
private Unity.Entities.EntityQuery m_CreatureQuery;
private Game.Simulation.HumanNavigationSystem+Groups+TypeHandle __TypeHandle
private Game.Simulation.HumanNavigationSystem+Groups+TypeHandle __TypeHandle;
Constructors
public Groups()
public Groups();
Methods
private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();
Nested types
Game.Simulation.HumanNavigationSystem+Groups+TypeHandle