Game.Simulation.Flow.CutElementFlags
Assembly: Assembly-CSharp
Namespace: Game.Simulation.Flow
Type: enum
Base: System.Int32
Summary:
A bitmask (flags) enumeration used by the Flow simulation to represent the state(s) of a "cut element" (an element that has been created, modified, marked admissible, or deleted) during simulation processing. The enum is decorated with [Flags], so multiple values can be combined. Typical use is to set, test, and clear state bits for elements as they move through simulation stages.
Fields
-
None = 0
Represents no flags set. Default state. -
Created = 1
Indicates the element was created during the current processing step. -
Admissible = 2
Marks the element as admissible (eligible for some subsequent processing or acceptance criteria). -
Changed = 4
Indicates the element has changed (modified) since the previous step. -
Deleted = 8
Marks the element as deleted (scheduled for removal or already removed).
Properties
- This enum type does not define custom properties. Use standard enum behavior and bitwise operations to query or modify values.
Constructors
- Enums do not expose constructors in useable form. The implicit default value is
None
(0). Individual named values correspond to the integer constants listed above.
Methods
- No custom methods are defined on this enum. Use built-in enum operations:
- System.Enum.ToString() for textual representation.
- Enum.HasFlag for readable flag checks (note: HasFlag is less performant than bitwise checks).
- Bitwise operators (&, |, ~) to combine, test, and clear flags.
Usage Example
// Combine flags
CutElementFlags flags = CutElementFlags.Created | CutElementFlags.Admissible;
// Test using HasFlag (clearer, but slightly slower)
if (flags.HasFlag(CutElementFlags.Created))
{
// handle created element
}
// Test using bitwise AND (recommended for performance-sensitive code)
if ((flags & CutElementFlags.Deleted) != 0)
{
// handle deleted element
}
// Add a flag
flags |= CutElementFlags.Changed;
// Remove a flag
flags &= ~CutElementFlags.Admissible;