Game.Simulation.ServiceFeeSystem+FeeEvent
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Serialization.Entities.ISerializable
Code
public sealed struct FeeEvent : Colossal.Serialization.Entities.ISerializable
{
public Game.City.PlayerResource m_Resource;
public System.Single m_Amount;
public System.Single m_Cost;
public System.Boolean m_Outside;
public System.Void Deserialize<TReader>(TReader reader);
public System.Void Serialize<TWriter>(TWriter writer);
}
Fields
public Game.City.PlayerResource m_Resource
public Game.City.PlayerResource m_Resource;
public System.Single m_Amount
public System.Single m_Amount;
public System.Single m_Cost
public System.Single m_Cost;
public System.Boolean m_Outside
public System.Boolean m_Outside;
Methods
public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);