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Game.Simulation.ServiceFeeSystem+FeeEvent

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.Serialization.Entities.ISerializable

Code

public sealed struct FeeEvent : Colossal.Serialization.Entities.ISerializable
{
    public Game.City.PlayerResource m_Resource;
    public System.Single m_Amount;
    public System.Single m_Cost;
    public System.Boolean m_Outside;

    public System.Void Deserialize<TReader>(TReader reader);
    public System.Void Serialize<TWriter>(TWriter writer);
}

Fields

  • public Game.City.PlayerResource m_Resource
public Game.City.PlayerResource m_Resource;
  • public System.Single m_Amount
public System.Single m_Amount;
  • public System.Single m_Cost
public System.Single m_Cost;
  • public System.Boolean m_Outside
public System.Boolean m_Outside;

Methods

  • public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
  • public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);