Game.Simulation.DeliveryTruckAISystem+DeliveredStack
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct DeliveredStack
{
public Unity.Entities.Entity vehicle;
public Unity.Entities.Entity target;
public Unity.Entities.Entity location;
public Game.Economy.Resource resource;
public System.Int32 amount;
public Unity.Entities.Entity costPayer;
public System.Single distance;
public System.Boolean storageTransfer;
public System.Boolean moneyRefund;
}
Fields
public Unity.Entities.Entity vehicle
public Unity.Entities.Entity vehicle;
public Unity.Entities.Entity target
public Unity.Entities.Entity target;
public Unity.Entities.Entity location
public Unity.Entities.Entity location;
public Game.Economy.Resource resource
public Game.Economy.Resource resource;
public System.Int32 amount
public System.Int32 amount;
public Unity.Entities.Entity costPayer
public Unity.Entities.Entity costPayer;
public System.Single distance
public System.Single distance;
public System.Boolean storageTransfer
public System.Boolean storageTransfer;
public System.Boolean moneyRefund
public System.Boolean moneyRefund;