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Game.Simulation.DeliveryTruckAISystem+DeliveredStack

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct DeliveredStack
{
    public Unity.Entities.Entity vehicle;
    public Unity.Entities.Entity target;
    public Unity.Entities.Entity location;
    public Game.Economy.Resource resource;
    public System.Int32 amount;
    public Unity.Entities.Entity costPayer;
    public System.Single distance;
    public System.Boolean storageTransfer;
    public System.Boolean moneyRefund;

}

Fields

  • public Unity.Entities.Entity vehicle
public Unity.Entities.Entity vehicle;
  • public Unity.Entities.Entity target
public Unity.Entities.Entity target;
  • public Unity.Entities.Entity location
public Unity.Entities.Entity location;
  • public Game.Economy.Resource resource
public Game.Economy.Resource resource;
  • public System.Int32 amount
public System.Int32 amount;
  • public Unity.Entities.Entity costPayer
public Unity.Entities.Entity costPayer;
  • public System.Single distance
public System.Single distance;
  • public System.Boolean storageTransfer
public System.Boolean storageTransfer;
  • public System.Boolean moneyRefund
public System.Boolean moneyRefund;