Game.Simulation.ServiceCoverageSystem+CoverageElement
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Simulation.ServiceCoverageSystem+CoverageElement>
Code
public sealed struct CoverageElement : System.IComparable<Game.Simulation.ServiceCoverageSystem+CoverageElement>
{
public System.Void* m_CoveragePtr;
public Unity.Mathematics.float2 m_Coverage;
public System.Single m_AverageCoverage;
public System.Single m_DensityFactor;
public System.Single m_LengthFactor;
public System.Int32 CompareTo(Game.Simulation.ServiceCoverageSystem+CoverageElement other);
}
Fields
public System.Void* m_CoveragePtr
public System.Void* m_CoveragePtr;
public Unity.Mathematics.float2 m_Coverage
public Unity.Mathematics.float2 m_Coverage;
public System.Single m_AverageCoverage
public System.Single m_AverageCoverage;
public System.Single m_DensityFactor
public System.Single m_DensityFactor;
public System.Single m_LengthFactor
public System.Single m_LengthFactor;
Methods
public CompareTo(Game.Simulation.ServiceCoverageSystem+CoverageElement other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.ServiceCoverageSystem+CoverageElement other);