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Game.Simulation.ServiceCoverageSystem+CoverageElement

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Simulation.ServiceCoverageSystem+CoverageElement>

Code

public sealed struct CoverageElement : System.IComparable<Game.Simulation.ServiceCoverageSystem+CoverageElement>
{
    public System.Void* m_CoveragePtr;
    public Unity.Mathematics.float2 m_Coverage;
    public System.Single m_AverageCoverage;
    public System.Single m_DensityFactor;
    public System.Single m_LengthFactor;

    public System.Int32 CompareTo(Game.Simulation.ServiceCoverageSystem+CoverageElement other);
}

Fields

  • public System.Void* m_CoveragePtr
public System.Void* m_CoveragePtr;
  • public Unity.Mathematics.float2 m_Coverage
public Unity.Mathematics.float2 m_Coverage;
  • public System.Single m_AverageCoverage
public System.Single m_AverageCoverage;
  • public System.Single m_DensityFactor
public System.Single m_DensityFactor;
  • public System.Single m_LengthFactor
public System.Single m_LengthFactor;

Methods

  • public CompareTo(Game.Simulation.ServiceCoverageSystem+CoverageElement other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.ServiceCoverageSystem+CoverageElement other);