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Game.Simulation.ResidentPurposeCounterSystem+CountPurpose

Assembly: Game
Namespace: Game.Simulation

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum CountPurpose : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingHome;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToSchool;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToWork;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Leisure;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingAway;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Shopping;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Travel;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose None;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Other;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose TouristLeaving;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Mail;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingIn;
    public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Count;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingHome
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingHome;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToSchool
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToSchool;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToWork
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToWork;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Leisure
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Leisure;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingAway
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingAway;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Shopping
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Shopping;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Travel
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Travel;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose None
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose None;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Other
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Other;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose TouristLeaving
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose TouristLeaving;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Mail
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Mail;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingIn
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingIn;
  • public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Count
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Count;