Game.Simulation.ResidentPurposeCounterSystem+CountPurpose
Assembly: Game
Namespace: Game.Simulation
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum CountPurpose : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingHome;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToSchool;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToWork;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Leisure;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingAway;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Shopping;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Travel;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose None;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Other;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose TouristLeaving;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Mail;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingIn;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Count;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingHome
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingHome;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToSchool
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToSchool;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToWork
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose GoingToWork;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Leisure
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Leisure;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingAway
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingAway;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Shopping
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Shopping;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Travel
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Travel;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose None
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose None;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Other
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Other;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose TouristLeaving
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose TouristLeaving;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Mail
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Mail;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingIn
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose MovingIn;
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Count
public static const Game.Simulation.ResidentPurposeCounterSystem+CountPurpose Count;