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Game.Simulation.SurfaceDataReader+Game.Simulation.CopyWaterValues_00005ABA$PostfixBurstDelegate

Assembly: Game
Namespace: Game.Simulation

Type: class sealed public

Base: System.MulticastDelegate
Implements: System.ICloneable, System.Runtime.Serialization.ISerializable

Code

public sealed class CopyWaterValues_00005ABA$PostfixBurstDelegate : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
    public CopyWaterValues_00005ABA$PostfixBurstDelegate(System.Object , System.IntPtr );

    public virtual System.IAsyncResult BeginInvoke(UnityEngine.Rendering.AsyncGPUReadbackRequest& asyncReadback, Unity.Collections.NativeArray`1[[Game.Simulation.SurfaceWater, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpu, Unity.Collections.NativeArray`1[[Unity.Mathematics.float4, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpuTemp, Unity.Jobs.JobHandle& readers, Unity.Mathematics.int2& texSize, System.Boolean& pendingReadback, System.Int32 readbackDistribution, System.Int32 readbackIndex, System.AsyncCallback , System.Object );
    public virtual System.Void EndInvoke(System.IAsyncResult );
    public virtual System.Void Invoke(UnityEngine.Rendering.AsyncGPUReadbackRequest& asyncReadback, Unity.Collections.NativeArray`1[[Game.Simulation.SurfaceWater, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpu, Unity.Collections.NativeArray`1[[Unity.Mathematics.float4, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpuTemp, Unity.Jobs.JobHandle& readers, Unity.Mathematics.int2& texSize, System.Boolean& pendingReadback, System.Int32 readbackDistribution, System.Int32 readbackIndex);
}

Constructors

  • public CopyWaterValues_00005ABA$PostfixBurstDelegate(System.Object , System.IntPtr )
public CopyWaterValues_00005ABA$PostfixBurstDelegate(System.Object , System.IntPtr );

Methods

  • public virtual BeginInvoke(UnityEngine.Rendering.AsyncGPUReadbackRequest& asyncReadback, Unity.Collections.NativeArray1[[Game.Simulation.SurfaceWater, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpu, Unity.Collections.NativeArray1[[Unity.Mathematics.float4, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpuTemp, Unity.Jobs.JobHandle& readers, Unity.Mathematics.int2& texSize, System.Boolean& pendingReadback, System.Int32 readbackDistribution, System.Int32 readbackIndex, System.AsyncCallback , System.Object ) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(UnityEngine.Rendering.AsyncGPUReadbackRequest& asyncReadback, Unity.Collections.NativeArray`1[[Game.Simulation.SurfaceWater, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpu, Unity.Collections.NativeArray`1[[Unity.Mathematics.float4, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpuTemp, Unity.Jobs.JobHandle& readers, Unity.Mathematics.int2& texSize, System.Boolean& pendingReadback, System.Int32 readbackDistribution, System.Int32 readbackIndex, System.AsyncCallback , System.Object );
  • public virtual EndInvoke(System.IAsyncResult ) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult );
  • public virtual Invoke(UnityEngine.Rendering.AsyncGPUReadbackRequest& asyncReadback, Unity.Collections.NativeArray1[[Game.Simulation.SurfaceWater, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpu, Unity.Collections.NativeArray1[[Unity.Mathematics.float4, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpuTemp, Unity.Jobs.JobHandle& readers, Unity.Mathematics.int2& texSize, System.Boolean& pendingReadback, System.Int32 readbackDistribution, System.Int32 readbackIndex) : System.Void
public virtual System.Void Invoke(UnityEngine.Rendering.AsyncGPUReadbackRequest& asyncReadback, Unity.Collections.NativeArray`1[[Game.Simulation.SurfaceWater, Game, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpu, Unity.Collections.NativeArray`1[[Unity.Mathematics.float4, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]& cpuTemp, Unity.Jobs.JobHandle& readers, Unity.Mathematics.int2& texSize, System.Boolean& pendingReadback, System.Int32 readbackDistribution, System.Int32 readbackIndex);