Game.Simulation.TransportBoardingHelpers+BoardingData+Concurrent
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct Concurrent
{
private Unity.Collections.NativeQueue<Game.Simulation.TransportBoardingHelpers+BoardingItem> m_BoardingQueue;
public Concurrent(Game.Simulation.TransportBoardingHelpers+BoardingData data);
public System.Void BeginBoarding(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint, Unity.Entities.Entity currentStation, Unity.Entities.Entity nextStation, System.Boolean refuel);
public System.Void BeginTesting(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint);
public System.Void EndBoarding(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint, Unity.Entities.Entity currentStation, Unity.Entities.Entity nextStation);
public System.Void EndTesting(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint);
}
Fields
private Unity.Collections.NativeQueue<Game.Simulation.TransportBoardingHelpers+BoardingItem> m_BoardingQueue
private Unity.Collections.NativeQueue<Game.Simulation.TransportBoardingHelpers+BoardingItem> m_BoardingQueue;
Constructors
public Concurrent(Game.Simulation.TransportBoardingHelpers+BoardingData data)
public Concurrent(Game.Simulation.TransportBoardingHelpers+BoardingData data);
Methods
public BeginBoarding(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint, Unity.Entities.Entity currentStation, Unity.Entities.Entity nextStation, System.Boolean refuel) : System.Void
public System.Void BeginBoarding(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint, Unity.Entities.Entity currentStation, Unity.Entities.Entity nextStation, System.Boolean refuel);
public BeginTesting(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint) : System.Void
public System.Void BeginTesting(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint);
public EndBoarding(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint, Unity.Entities.Entity currentStation, Unity.Entities.Entity nextStation) : System.Void
public System.Void EndBoarding(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint, Unity.Entities.Entity currentStation, Unity.Entities.Entity nextStation);
public EndTesting(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint) : System.Void
public System.Void EndTesting(Unity.Entities.Entity vehicle, Unity.Entities.Entity route, Unity.Entities.Entity stop, Unity.Entities.Entity waypoint);