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Game.Simulation.CountCompanyDataSystem+CommercialCompanyDatas

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct CommercialCompanyDatas
{
    public Unity.Collections.NativeArray<System.Int32> m_CurrentServiceWorkers;
    public Unity.Collections.NativeArray<System.Int32> m_MaxServiceWorkers;
    public Unity.Collections.NativeArray<System.Int32> m_ProduceCapacity;
    public Unity.Collections.NativeArray<System.Int32> m_CurrentAvailables;
    public Unity.Collections.NativeArray<System.Int32> m_TotalAvailables;
    public Unity.Collections.NativeArray<System.Int32> m_ServiceCompanies;
    public Unity.Collections.NativeArray<System.Int32> m_ServicePropertyless;

}

Fields

  • public Unity.Collections.NativeArray<System.Int32> m_CurrentServiceWorkers
public Unity.Collections.NativeArray<System.Int32> m_CurrentServiceWorkers;
  • public Unity.Collections.NativeArray<System.Int32> m_MaxServiceWorkers
public Unity.Collections.NativeArray<System.Int32> m_MaxServiceWorkers;
  • public Unity.Collections.NativeArray<System.Int32> m_ProduceCapacity
public Unity.Collections.NativeArray<System.Int32> m_ProduceCapacity;
  • public Unity.Collections.NativeArray<System.Int32> m_CurrentAvailables
public Unity.Collections.NativeArray<System.Int32> m_CurrentAvailables;
  • public Unity.Collections.NativeArray<System.Int32> m_TotalAvailables
public Unity.Collections.NativeArray<System.Int32> m_TotalAvailables;
  • public Unity.Collections.NativeArray<System.Int32> m_ServiceCompanies
public Unity.Collections.NativeArray<System.Int32> m_ServiceCompanies;
  • public Unity.Collections.NativeArray<System.Int32> m_ServicePropertyless
public Unity.Collections.NativeArray<System.Int32> m_ServicePropertyless;