Game.Simulation.CountCompanyDataSystem+CommercialCompanyDatas
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct CommercialCompanyDatas
{
public Unity.Collections.NativeArray<System.Int32> m_CurrentServiceWorkers;
public Unity.Collections.NativeArray<System.Int32> m_MaxServiceWorkers;
public Unity.Collections.NativeArray<System.Int32> m_ProduceCapacity;
public Unity.Collections.NativeArray<System.Int32> m_CurrentAvailables;
public Unity.Collections.NativeArray<System.Int32> m_TotalAvailables;
public Unity.Collections.NativeArray<System.Int32> m_ServiceCompanies;
public Unity.Collections.NativeArray<System.Int32> m_ServicePropertyless;
}
Fields
public Unity.Collections.NativeArray<System.Int32> m_CurrentServiceWorkers
public Unity.Collections.NativeArray<System.Int32> m_CurrentServiceWorkers;
public Unity.Collections.NativeArray<System.Int32> m_MaxServiceWorkers
public Unity.Collections.NativeArray<System.Int32> m_MaxServiceWorkers;
public Unity.Collections.NativeArray<System.Int32> m_ProduceCapacity
public Unity.Collections.NativeArray<System.Int32> m_ProduceCapacity;
public Unity.Collections.NativeArray<System.Int32> m_CurrentAvailables
public Unity.Collections.NativeArray<System.Int32> m_CurrentAvailables;
public Unity.Collections.NativeArray<System.Int32> m_TotalAvailables
public Unity.Collections.NativeArray<System.Int32> m_TotalAvailables;
public Unity.Collections.NativeArray<System.Int32> m_ServiceCompanies
public Unity.Collections.NativeArray<System.Int32> m_ServiceCompanies;
public Unity.Collections.NativeArray<System.Int32> m_ServicePropertyless
public Unity.Collections.NativeArray<System.Int32> m_ServicePropertyless;