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Game.Simulation.CellMapData`1

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct CellMapData<T>
{
    public Unity.Collections.NativeArray<T> m_Buffer;
    public Unity.Mathematics.float2 m_CellSize;
    public Unity.Mathematics.int2 m_TextureSize;

}

Fields

  • public Unity.Collections.NativeArray<T> m_Buffer
public Unity.Collections.NativeArray<T> m_Buffer;
  • public Unity.Mathematics.float2 m_CellSize
public Unity.Mathematics.float2 m_CellSize;
  • public Unity.Mathematics.int2 m_TextureSize
public Unity.Mathematics.int2 m_TextureSize;