Game.Simulation.CellMapData`1
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct CellMapData<T>
{
public Unity.Collections.NativeArray<T> m_Buffer;
public Unity.Mathematics.float2 m_CellSize;
public Unity.Mathematics.int2 m_TextureSize;
}
Fields
public Unity.Collections.NativeArray<T> m_Buffer
public Unity.Collections.NativeArray<T> m_Buffer;
public Unity.Mathematics.float2 m_CellSize
public Unity.Mathematics.float2 m_CellSize;
public Unity.Mathematics.int2 m_TextureSize
public Unity.Mathematics.int2 m_TextureSize;