Game.Simulation.TerrainSystem+BuildingLotDraw
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct BuildingLotDraw
{
public Unity.Mathematics.float2x4 m_HeightsX;
public Unity.Mathematics.float2x4 m_HeightsZ;
public Unity.Mathematics.float3 m_FlatX0;
public Unity.Mathematics.float3 m_FlatZ0;
public Unity.Mathematics.float3 m_FlatX1;
public Unity.Mathematics.float3 m_FlatZ1;
public Unity.Mathematics.float3 m_Position;
public Unity.Mathematics.float3 m_AxisX;
public Unity.Mathematics.float3 m_AxisZ;
public Unity.Mathematics.float2 m_Size;
public Unity.Mathematics.float4 m_MinLimit;
public Unity.Mathematics.float4 m_MaxLimit;
public System.Single m_Circular;
public System.Single m_SmoothingWidth;
}
Fields
public Unity.Mathematics.float2x4 m_HeightsX
public Unity.Mathematics.float2x4 m_HeightsX;
public Unity.Mathematics.float2x4 m_HeightsZ
public Unity.Mathematics.float2x4 m_HeightsZ;
public Unity.Mathematics.float3 m_FlatX0
public Unity.Mathematics.float3 m_FlatX0;
public Unity.Mathematics.float3 m_FlatZ0
public Unity.Mathematics.float3 m_FlatZ0;
public Unity.Mathematics.float3 m_FlatX1
public Unity.Mathematics.float3 m_FlatX1;
public Unity.Mathematics.float3 m_FlatZ1
public Unity.Mathematics.float3 m_FlatZ1;
public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
public Unity.Mathematics.float3 m_AxisX
public Unity.Mathematics.float3 m_AxisX;
public Unity.Mathematics.float3 m_AxisZ
public Unity.Mathematics.float3 m_AxisZ;
public Unity.Mathematics.float2 m_Size
public Unity.Mathematics.float2 m_Size;
public Unity.Mathematics.float4 m_MinLimit
public Unity.Mathematics.float4 m_MinLimit;
public Unity.Mathematics.float4 m_MaxLimit
public Unity.Mathematics.float4 m_MaxLimit;
public System.Single m_Circular
public System.Single m_Circular;
public System.Single m_SmoothingWidth
public System.Single m_SmoothingWidth;