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Game.Simulation.TerrainSystem+BuildingLotDraw

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct BuildingLotDraw
{
    public Unity.Mathematics.float2x4 m_HeightsX;
    public Unity.Mathematics.float2x4 m_HeightsZ;
    public Unity.Mathematics.float3 m_FlatX0;
    public Unity.Mathematics.float3 m_FlatZ0;
    public Unity.Mathematics.float3 m_FlatX1;
    public Unity.Mathematics.float3 m_FlatZ1;
    public Unity.Mathematics.float3 m_Position;
    public Unity.Mathematics.float3 m_AxisX;
    public Unity.Mathematics.float3 m_AxisZ;
    public Unity.Mathematics.float2 m_Size;
    public Unity.Mathematics.float4 m_MinLimit;
    public Unity.Mathematics.float4 m_MaxLimit;
    public System.Single m_Circular;
    public System.Single m_SmoothingWidth;

}

Fields

  • public Unity.Mathematics.float2x4 m_HeightsX
public Unity.Mathematics.float2x4 m_HeightsX;
  • public Unity.Mathematics.float2x4 m_HeightsZ
public Unity.Mathematics.float2x4 m_HeightsZ;
  • public Unity.Mathematics.float3 m_FlatX0
public Unity.Mathematics.float3 m_FlatX0;
  • public Unity.Mathematics.float3 m_FlatZ0
public Unity.Mathematics.float3 m_FlatZ0;
  • public Unity.Mathematics.float3 m_FlatX1
public Unity.Mathematics.float3 m_FlatX1;
  • public Unity.Mathematics.float3 m_FlatZ1
public Unity.Mathematics.float3 m_FlatZ1;
  • public Unity.Mathematics.float3 m_Position
public Unity.Mathematics.float3 m_Position;
  • public Unity.Mathematics.float3 m_AxisX
public Unity.Mathematics.float3 m_AxisX;
  • public Unity.Mathematics.float3 m_AxisZ
public Unity.Mathematics.float3 m_AxisZ;
  • public Unity.Mathematics.float2 m_Size
public Unity.Mathematics.float2 m_Size;
  • public Unity.Mathematics.float4 m_MinLimit
public Unity.Mathematics.float4 m_MinLimit;
  • public Unity.Mathematics.float4 m_MaxLimit
public Unity.Mathematics.float4 m_MaxLimit;
  • public System.Single m_Circular
public System.Single m_Circular;
  • public System.Single m_SmoothingWidth
public System.Single m_SmoothingWidth;