Game.Simulation.ServiceCoverageSystem+BuildingData
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct BuildingData
{
public Unity.Entities.Entity m_Entity;
public System.Int32 m_ElementIndex;
public System.Int32 m_ElementCount;
public System.Single m_Total;
public System.Single m_Remaining;
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public System.Int32 m_ElementIndex
public System.Int32 m_ElementIndex;
public System.Int32 m_ElementCount
public System.Int32 m_ElementCount;
public System.Single m_Total
public System.Single m_Total;
public System.Single m_Remaining
public System.Single m_Remaining;