Skip to content

Game.Simulation.ServiceCoverageSystem+BuildingData

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct BuildingData
{
    public Unity.Entities.Entity m_Entity;
    public System.Int32 m_ElementIndex;
    public System.Int32 m_ElementCount;
    public System.Single m_Total;
    public System.Single m_Remaining;

}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public System.Int32 m_ElementIndex
public System.Int32 m_ElementIndex;
  • public System.Int32 m_ElementCount
public System.Int32 m_ElementCount;
  • public System.Single m_Total
public System.Single m_Total;
  • public System.Single m_Remaining
public System.Single m_Remaining;