Game.Simulation.BrandPopularitySystem+BrandPopularity
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Simulation.BrandPopularitySystem+BrandPopularity>
Code
public sealed struct BrandPopularity : System.IComparable<Game.Simulation.BrandPopularitySystem+BrandPopularity>
{
public Unity.Entities.Entity m_BrandPrefab;
public System.Int32 m_Popularity;
public System.Int32 CompareTo(Game.Simulation.BrandPopularitySystem+BrandPopularity other);
}
Fields
public Unity.Entities.Entity m_BrandPrefab
public Unity.Entities.Entity m_BrandPrefab;
public System.Int32 m_Popularity
public System.Int32 m_Popularity;
Methods
public CompareTo(Game.Simulation.BrandPopularitySystem+BrandPopularity other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.BrandPopularitySystem+BrandPopularity other);