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Game.Simulation.BrandPopularitySystem+BrandPopularity

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Simulation.BrandPopularitySystem+BrandPopularity>

Code

public sealed struct BrandPopularity : System.IComparable<Game.Simulation.BrandPopularitySystem+BrandPopularity>
{
    public Unity.Entities.Entity m_BrandPrefab;
    public System.Int32 m_Popularity;

    public System.Int32 CompareTo(Game.Simulation.BrandPopularitySystem+BrandPopularity other);
}

Fields

  • public Unity.Entities.Entity m_BrandPrefab
public Unity.Entities.Entity m_BrandPrefab;
  • public System.Int32 m_Popularity
public System.Int32 m_Popularity;

Methods

  • public CompareTo(Game.Simulation.BrandPopularitySystem+BrandPopularity other) : System.Int32
public System.Int32 CompareTo(Game.Simulation.BrandPopularitySystem+BrandPopularity other);