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Game.Simulation.ResidentAISystem+BoardingType

Assembly: Game
Namespace: Game.Simulation

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum BoardingType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Simulation.ResidentAISystem+BoardingType Exit;
    public static const Game.Simulation.ResidentAISystem+BoardingType TryEnter;
    public static const Game.Simulation.ResidentAISystem+BoardingType FinishEnter;
    public static const Game.Simulation.ResidentAISystem+BoardingType CancelEnter;
    public static const Game.Simulation.ResidentAISystem+BoardingType RequireStop;
    public static const Game.Simulation.ResidentAISystem+BoardingType WaitTimeExceeded;
    public static const Game.Simulation.ResidentAISystem+BoardingType WaitTimeEstimate;
    public static const Game.Simulation.ResidentAISystem+BoardingType FinishExit;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Simulation.ResidentAISystem+BoardingType Exit
public static const Game.Simulation.ResidentAISystem+BoardingType Exit;
  • public static const Game.Simulation.ResidentAISystem+BoardingType TryEnter
public static const Game.Simulation.ResidentAISystem+BoardingType TryEnter;
  • public static const Game.Simulation.ResidentAISystem+BoardingType FinishEnter
public static const Game.Simulation.ResidentAISystem+BoardingType FinishEnter;
  • public static const Game.Simulation.ResidentAISystem+BoardingType CancelEnter
public static const Game.Simulation.ResidentAISystem+BoardingType CancelEnter;
  • public static const Game.Simulation.ResidentAISystem+BoardingType RequireStop
public static const Game.Simulation.ResidentAISystem+BoardingType RequireStop;
  • public static const Game.Simulation.ResidentAISystem+BoardingType WaitTimeExceeded
public static const Game.Simulation.ResidentAISystem+BoardingType WaitTimeExceeded;
  • public static const Game.Simulation.ResidentAISystem+BoardingType WaitTimeEstimate
public static const Game.Simulation.ResidentAISystem+BoardingType WaitTimeEstimate;
  • public static const Game.Simulation.ResidentAISystem+BoardingType FinishExit
public static const Game.Simulation.ResidentAISystem+BoardingType FinishExit;